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Physics for game developers / David M. Bourg
by Bourg, David M. Material type: Printed books Publisher: Beijing Cambridge : O'Reilly, cop. 2002Items
| Location |
Call no. |
Status |
Vol info |
Loan type |
| Depósito 2 (Alcobendas) |
QC23.2 .B68 2002 |
available |
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Game engine architecture / Jason Gregory
by Gregory, Jason, (1970-). Edition: 2ª ed.Material type: Printed books Publisher: Boca Ratón : CRC Press, Taylor and Francis Group, cop. 2014Items
| Location |
Call no. |
Status |
Vol info |
Loan type |
| Colección General (Campus Villaviciosa) |
QA76.76.C672 G74 2014 |
available |
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Análisis narrativo del guión de videojuego / Iván Martín Rodríguez
by Martín Rodríguez, Iván. Material type: Printed books Publisher: Madrid : Síntesis, 2015Items
| Location |
Call no. |
Status |
Vol info |
Loan type |
| Depósito C (Villaviciosa de Odón) |
GV1469.3 .M38 2015 |
available |
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| Colección General (Campus Villaviciosa) |
GV1469.3 .M38 2015 |
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Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives / edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.
by Sharma, Dharmendra, editor literario | Favorskaya, Margarita, editor literario | Jain, Lakhmi C, editor literario | Howlett, Robert J, editor literario. Material type: E-book Publisher: Cham : Springer International Publishing, 2015Items
| Location |
Call no. |
Status |
Vol info |
Loan type |
| Acceso Electrónico (UEM) |
QA76.76.C672 2015 EB |
reference |
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Interactivity and Game Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings / edited by Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan
by Brooks, Anthony, editor literario | Brooks, Eva Irene, editor literario | Jonathan, Duckworth, editor literario | SpringerLink. Edition: First edition 2021Material type: E-book Publisher: Cham, Switzerland : Springer International Publising, 2021Items
| Location |
Call no. |
Status |
Vol info |
Loan type |
| Acceso Electrónico (UEM) |
QA76.76 .C672 2021 EB |
reference |
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Game engine architecture / Jason Gregory
by Gregory, Jason, (1970-). Edition: 2� ed.Material type: Printed books Publisher: Boca Ratón : CRC Press, Taylor and Francis Group, cop. 2014Items
| Location |
Call no. |
Status |
Vol info |
Loan type |
| Acceso Electrónico (UEM) |
QA76.76 .C672 G74 2014 EB |
reference |
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ArtsIT, Interactivity and Game Creation : Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings / edited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel
by Wölfel, Matthias, editor literario | Bernhardt, Johannes, editor literario | Thiel, Sonja, editor literario. Edition: First edition 2022Source: Springer Nature eBookMaterial type: E-book Publisher: Cham : Springer International Publising, 2022Items
| Location |
Call no. |
Status |
Vol info |
Loan type |
| Acceso Electrónico (UEM) |
QA76.76 2022 EB |
reference |
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