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Physics for game developers / David M. Bourg

by Bourg, David M.

Material type: articlePrinted books Publisher: Beijing Cambridge : O'Reilly, cop. 2002Items
Location Call no. Status Vol info Loan type
Depósito 2 (Alcobendas) QC23.2 .B68 2002 available

A theory of fun for game design / by Raph Koster ; [foreword by Will Wright]

by Koster, Raph, (1971-) | Wright, Will, prologuista.

Material type: articlePrinted books Publisher: Scottsdale, Arizona : Paraglyph Press, cop. 2005Items
Location Call no. Status Vol info Loan type
Colección General (Campus Villaviciosa) GV1469.15 .K67 2005 available

Translation and localisation in video games : making entertainment software global / Miguel Á. Bernal-Merino

by Bernal Merino, Miguel Ángel.

Material type: articlePrinted books Publisher: New York ; London : Routledge, 2015Items
Location Call no. Status Vol info Loan type
Colección General (Campus Villaviciosa) GV1469.3 .B47 2015 available

Game engine architecture / Jason Gregory

by Gregory, Jason, (1970-).

Edition: 2ª ed.Material type: articlePrinted books Publisher: Boca Ratón : CRC Press, Taylor and Francis Group, cop. 2014Items
Location Call no. Status Vol info Loan type
Colección General (Campus Villaviciosa) QA76.76.C672 G74 2014 available

The ultimate guide to video game writing and design / Flint Dille, John Zuur Platten

by Dille, Flint, (1955-) | Platten, John Zuur.

Material type: articlePrinted books Publisher: New York : Watson-Guptill Publications, 2007Items
Location Call no. Status Vol info Loan type
Depósito C (Villaviciosa de Odón) QA76.76 .C672 D55 2007 available

C# game programming cookbook for Unity 3D / Jeff W. Murray

by Murray, Jeff W.

Material type: bookE-book Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 M88 2014 EB reference

Drawing basics and video game art : Classic to Cutting-Edge Art Techniques for Winning Game Design / Chris Solarski

by Solarski, Chris.

Material type: bookE-book Publisher: New York : Watson-Guptill, 2012Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 S65 2012 EB reference

Learning Unreal Engine Game Development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4 / Joanna Lee

by Lee, Joanna.

Material type: bookE-book Publisher: Birmingham, UK : Packt Publishing, 2016Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 L44 2016 EB reference

Mathematics for 3D Game Programming and Computer Graphics / Eric Lengyel

by Lengyel, Eric.

Material type: bookE-book Publisher: Boston : Course PTR, 2012Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 L46 2012 EB reference

Practical game development with Unity and Blender / Alan Thorn

by Thorn, Alan.

Material type: bookE-book Publisher: Boston, MA : Cengage Learning PTR, 2015Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 T46 2015 EB reference

Unity 5.x Game AI Programming Cookbook : build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques / Jorge Palacios

by Palacios, Jorge.

Material type: bookE-book Publisher: Birmingham : Packt Publishing, 2016Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 P35 2016 EB reference

Video game storytelling : what every developer needs to know about narrative techniques / Evan Skolnick

by Skolnick, Evan.

Material type: bookE-book Publisher: Berkeley : Watson-Guptill, 2014Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) GV1469.3 .S56 2014 EB reference

An Architectural Approach to Level Design / Christopher W. Totten

by Totten, Christopher W.

Material type: bookE-book Publisher: Boca Raton : A K Peters/CRC Press, 2014Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 T679 2014 EB reference

Análisis narrativo del guión de videojuego / Iván Martín Rodríguez

by Martín Rodríguez, Iván.

Material type: articlePrinted books Publisher: Madrid : Síntesis, 2015Items
Location Call no. Status Vol info Loan type
Depósito C (Villaviciosa de Odón) GV1469.3 .M38 2015 available
Colección General (Campus Villaviciosa) GV1469.3 .M38 2015 reference

Desarrollo de videojuegos : un enfoque práctico / David Vallejo Fernández y Cleto Martín Angelina

by Vallejo Fernández, David | Martín Angelina, Cleto.

Material type: articlePrinted books Publisher: Ciudad Real : CreateSpace Independent Publishing Platform, 2015Items
Location Call no. Status Vol info Loan type
Colección General (Campus Villaviciosa) QA76.76 .C672 V35 2015 available
Colección General (Campus Villaviciosa) QA76.76 .C672 V35 2015 reference

Desarrollo de videojuegos : un enfoque práctico / Carlos González Morcillo ... [et al.]

by González Morcillo, Carlos.

Material type: articlePrinted books Publisher: Ciudad Real : CreateSpace Independent Publishing Platform, 2015Items
Location Call no. Status Vol info Loan type
Colección General (Campus Villaviciosa) QA76.76.C672 D47 2015 available

Desarrollo de videojuegos : un enfoque práctico / David Villa Alises ... [et al.]

by Villa Alises, David.

Material type: articlePrinted books Publisher: Ciudad Real : CreateSpace Independent Publishing Platform, 2015Items
Location Call no. Status Vol info Loan type
Colección General (Campus Villaviciosa) QA76.76.C672 D47 2015 available

Desarrollo de videojuegos : un enfoque práctico / Francisco Jurado Monroy ... [et al.]

by Jurado Monroy, Francisco.

Material type: articlePrinted books Publisher: Ciudad Real : CreateSpace Independent Publishing Platform, 2015Items
Location Call no. Status Vol info Loan type
Colección General (Campus Villaviciosa) QA76.76 .C672 D47 2015 available
Colección General (Campus Villaviciosa) QA76.76.C672 D47 2015 reference

Grandes maestros de las aventuras gráficas / Sara Fuerte Carrillo, Alberto Galisteo Baena

by Fuerte Carrillo, Sara, aut | Galisteo Baena, Alberto, aut.

Material type: articlePrinted books Publisher: Madrid Granada : Síntesis EUG, Editorial de la Universidad de Granada, D.L. 2015Items
Location Call no. Status Vol info Loan type
Depósito C (Villaviciosa de Odón) GV1469.3 .F84 2015 available

La generación de audio procedural como forma de expresión sonora en el videojuego No Man's Sky / Miguel Ángel Alonso Guisande ; dirigida por: Pilar Yébenes Cortés

by Alonso Guisande, Miguel Ángel | Yébenes, Pilar, director de tesis | Universidad Europea de Madrid. Escuela de Doctorado e Investigación.

Material type: tesisThesis Producer: Madrid : Universidad Europea, 2017Dissertation note: Tesis inédita presentada en la Universidad Europea de Madrid. Facultad de Ciencias Sociales y de Comunicación. Programa de Doctorado en Comunicación Items
Location Call no. Status Vol info Loan type
Depósito B (Villaviciosa de Odón) QA76.76 .C672 A46 2017 reference

Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives / edited by Dharmendra Sharma, Margarita Favorskaya, Lakhmi C. Jain, Robert J. Howlett.

by Sharma, Dharmendra, editor literario | Favorskaya, Margarita, editor literario | Jain, Lakhmi C, editor literario | Howlett, Robert J, editor literario.

Material type: bookE-book Publisher: Cham : Springer International Publishing, 2015Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76.C672 2015 EB reference

Interactivity and Game Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10-11, 2020, Proceedings / edited by Anthony Brooks, Eva Irene Brooks, Duckworth Jonathan

by Brooks, Anthony, editor literario | Brooks, Eva Irene, editor literario | Jonathan, Duckworth, editor literario | SpringerLink.

Edition: First edition 2021Material type: bookE-book Publisher: Cham, Switzerland : Springer International Publising, 2021Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76 .C672 2021 EB reference

Game engine architecture / Jason Gregory

by Gregory, Jason, (1970-).

Edition: 2� ed.Material type: articlePrinted books Publisher: Boca Ratón : CRC Press, Taylor and Francis Group, cop. 2014Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76 .C672 G74 2014 EB reference

ArtsIT, Interactivity and Game Creation : Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings / edited by Matthias Wölfel, Johannes Bernhardt, Sonja Thiel

by Wölfel, Matthias, editor literario | Bernhardt, Johannes, editor literario | Thiel, Sonja, editor literario.

Edition: First edition 2022Source: Springer Nature eBookMaterial type: bookE-book Publisher: Cham : Springer International Publising, 2022Items
Location Call no. Status Vol info Loan type
Acceso Electrónico (UEM) QA76.76 2022 EB reference

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