Applied Computer Science / by Shane Torbert
By: Torbert, Shane
Contributor(s): SpringerLink (Online service)
Material type:
E-bookPublisher: Cham : Springer International Publishing, 2016Edition: 2nd ed.Description: 1 recurso en línea (XII, 279 p.) : 201 ilustraciones, 84 ilustraciones en color.ISBN: 9783319308661.Subject: Proceso de datos
| Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds | |
|---|---|---|---|---|---|---|---|---|---|
LIBRO-E NO PRÉSTAMO
|
Madrid Digital Acceso Electrónico (UEM) | Ciencias e Ingeniería | QA76 .T67 2016 EB (Browse shelf(Opens below)) | .i11593532 | Acceso electrónico | eBOOK .i11593532 |
Browsing Madrid Digital shelves, Shelving location: Acceso Electrónico (UEM) Close shelf browser (Hides shelf browser)
| QA76 .N49 2016 EB New advances in information systems and technologies | QA76 .R43 2016 EB Real-World Decision Support Systems : Case Studies | QA76 .S454 2016 EB Self-aware Computing Systems : An Engineering Approach | QA76 .T67 2016 EB Applied Computer Science | QA76.17 2016 EB International Communities of Invention and Innovation : IFIP WG 9.7 International Conference on the History of Computing, HC 2016, Brooklyn, NY, USA, May 25-29, 2016, Revised Selected Papers | QA76.17 2021 EB A Brief History of Computing | QA76.17 2021 EB Words and Power Computers, Language, and U.S. Cold War Values |
Simulation -- Graphics -- Visualizations -- Efficiency -- Recursion -- Projects -- Modeling, Part I -- Modeling, Part II -- Postscript.
The second edition of this introductory text includes an expanded treatment of collisions, agent-based models, and insight into underlying system dynamics. Lab assignments are accessible and carefully sequenced for maximum impact. Students are able to write their own code in building solutions and Python is used to minimize any language barrier for beginners. Problems involving visualization are emphasized throughout with interactive graphics, image files, and plots of generated data. This text aims to establish a core learning experience around which any number of other learning objectives could be included. The text is presented in eight chapters where each chapter contains three problems and each problem develops five specific lab assignments, plus additional questions and discussion. This approach seeks to leverage the immediate feedback provided by the computer to help students as they work toward writing code creatively. All labs will scale to available hardware and free software could be used for the entire course, if desired.
There are no comments on this title.