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Applied Computer Science / by Shane Torbert

By: Torbert, Shane
Contributor(s): SpringerLink (Online service)
Material type: materialTypeLabelE-bookPublisher: Cham : Springer International Publishing, 2016Edition: 2nd ed.Description: 1 recurso en línea (XII, 279 p.) : 201 ilustraciones, 84 ilustraciones en color.ISBN: 9783319308661.Subject: Proceso de datos | Simulación por ordenador | Programación de ordenadoresDDC classification: 004 Online resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Simulation -- Graphics -- Visualizations -- Efficiency -- Recursion -- Projects -- Modeling, Part I -- Modeling, Part II -- Postscript.
Summary: The second edition of this introductory text includes an expanded treatment of collisions, agent-based models, and insight into underlying system dynamics. Lab assignments are accessible and carefully sequenced for maximum impact. Students are able to write their own code in building solutions and Python is used to minimize any language barrier for beginners. Problems involving visualization are emphasized throughout with interactive graphics, image files, and plots of generated data. This text aims to establish a core learning experience around which any number of other learning objectives could be included. The text is presented in eight chapters where each chapter contains three problems and each problem develops five specific lab assignments, plus additional questions and discussion. This approach seeks to leverage the immediate feedback provided by the computer to help students as they work toward writing code creatively. All labs will scale to available hardware and free software could be used for the entire course, if desired.
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Holdings
Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) Ciencias e Ingeniería QA76 .T67 2016 EB (Browse shelf(Opens below)) .i11593532 Acceso electrónico eBOOK .i11593532
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Simulation -- Graphics -- Visualizations -- Efficiency -- Recursion -- Projects -- Modeling, Part I -- Modeling, Part II -- Postscript.

The second edition of this introductory text includes an expanded treatment of collisions, agent-based models, and insight into underlying system dynamics. Lab assignments are accessible and carefully sequenced for maximum impact. Students are able to write their own code in building solutions and Python is used to minimize any language barrier for beginners. Problems involving visualization are emphasized throughout with interactive graphics, image files, and plots of generated data. This text aims to establish a core learning experience around which any number of other learning objectives could be included. The text is presented in eight chapters where each chapter contains three problems and each problem develops five specific lab assignments, plus additional questions and discussion. This approach seeks to leverage the immediate feedback provided by the computer to help students as they work toward writing code creatively. All labs will scale to available hardware and free software could be used for the entire course, if desired.

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