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Robotics in Education RiE 2021 / edited by Munir Merdan, Wilfried Lepuschitz, Gottfried Koppensteiner, Richard Balogh, David Obdržálek.

Series: (Advances in Intelligent Systems and Computing, 2194-5365 ; 1359).Publisher: Cham : Springer International Publishing, 2022Edition: 1st edition 2022.Description: 1 recurso en línea (XIV, 316 páginas) : 129 ilustraciones, 116 ilustraciones a color.ISBN: 9783030825447.Online resources: Acceso a este recurso digital (usuarios Universidad Europea de Madrid)Digital Resources
Contents:
Gradation of Cognitive operations of Blue-Bot control in the primary education -- Bee-Bot educational robot as a means of developing social skills among children with autism-spectrum disorders -- Development of educational scenarios for child-robot interaction: The case of learning disabilities -- Educational Robotics in Online Distance Learning: An Experience from Primary School -- Robotics Laboratory within the Italian School-Work Transition Program in High Schools: A Case Study -- How to promote learning and creativity through visual cards and robotics at summer academic project Ítaca -- An Arduino-based robot with a sensor as an educational project -- A Social Robot Activity for Novice Programmers -- Robotics and Intelligent Systems: a new curriculum development and adaptations needed in coronavirus times -- An Educational Framework for Complex Robotics Projects -- Education Tool for Kinematic Analysis: A Case Study.
Summary: This book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students' interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond. Chapters "17 and 25" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
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Holdings
Item type Current library Call number Status Date due Barcode Item holds
LIBRO-E NO PRÉSTAMO LIBRO-E NO PRÉSTAMO Madrid Digital Acceso Electrónico (UEM) TJ211.26 2022 EB (Browse shelf(Opens below)) Acceso electrónico eBook.09012325
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Gradation of Cognitive operations of Blue-Bot control in the primary education -- Bee-Bot educational robot as a means of developing social skills among children with autism-spectrum disorders -- Development of educational scenarios for child-robot interaction: The case of learning disabilities -- Educational Robotics in Online Distance Learning: An Experience from Primary School -- Robotics Laboratory within the Italian School-Work Transition Program in High Schools: A Case Study -- How to promote learning and creativity through visual cards and robotics at summer academic project Ítaca -- An Arduino-based robot with a sensor as an educational project -- A Social Robot Activity for Novice Programmers -- Robotics and Intelligent Systems: a new curriculum development and adaptations needed in coronavirus times -- An Educational Framework for Complex Robotics Projects -- Education Tool for Kinematic Analysis: A Case Study.

This book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students' interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond. Chapters "17 and 25" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

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