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020 _a3319428160
_q(electronic bk.)
020 _a9783319428161
_q(electronic bk.)
020 _z3319428144
_q(print)
020 _z9783319428147
_q(print)
035 _a(OCoLC)964295415
_z(OCoLC)963932110
_z(OCoLC)966362454
_z(OCoLC)971523467
_z(OCoLC)971586087
_z(OCoLC)972152249
_z(OCoLC)972203406
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050 4 _aQA76.9.U83
_bM858 2016 EB
245 0 0 _aMultimodal interaction with W3C standards :
_btoward natural user interfaces to everything
_cDeborah A. Dahl, editor.
264 1 _aCham
_bSpringer
300 _a1 recurso en línea
336 _aTexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
500 _aIncludes index.
500 _aSpringerLink
_bSpringer Engineering eBooks 2017 English+International
505 0 _aForeword; Preface; Acknowledgments; Contents; Introduction; Multimodal Interaction Standards; Speech and Multimodal Interaction; Multimodal Interaction Standards; How the Standards Fit Together; Formats for Controlling Processors; Communications Among Components; Representation of Input and Output; Representing Uninterpreted Input; Representing Interpreted User Input; Extensible Multimodal Annotation; Emotion ML; Representing the Semantics of System Output; EMMA 2.0; Overview of Sections; Part I Standards; Part II Platforms; Part III Applications; Part IV Future Directions; References.
505 8 _a2.4.2 Virtual Assistants2.4.3 Multimodal Interfaces; 2.4.4 Internet of Things; 2.5 Conclusion; References; Chapter 3: Extensible Multimodal Annotation for Intelligent Interactive Systems; 3.1 Introduction; 3.2 The Basics of EMMA; 3.3 Capturing Ambiguity and Non-determinacy; 3.4 Groups, Sequences, and Derivations; 3.5 Extending EMMA to System Outputs; 3.6 JSON Representation for EMMA; 3.7 Conclusion; References; 4: EmotionML; 4.1 Introduction; 4.2 Use Cases and Requirements; 4.3 Previous Work; 4.4 Emotion Markup Language Elements; 4.4.1 Representations of Emotion.
505 8 _a4.4.2 Mechanism for Referring to an Emotion Vocabulary4.4.3 Meta-Information; 4.4.4 References to the ``Rest of the World;́́ 4.4.5 Time; 4.4.6 Representing Continuous Values and Dynamic Changes; 4.5 Vocabularies; 4.6 Applications; 4.6.1 Data Annotation; 4.6.2 Emotion Recognition; 4.6.3 Emotion Generation; 4.6.4 Platforms and Projects; 4.7 Conclusions; References; Chapter 5: Introduction to SCXML; 5.1 Overview; 5.2 Basic State Machine Concepts; 5.3 Extensions to Basic State Machines; 5.3.1 Data Model; 5.4 Operations and Conditions; 5.5 Executable Content; 5.6 External Communications.
505 8 _a5.7 Invoking Platform Resources5.8 Compound States; 5.9 Selecting Transitions; 5.10 Parallel States; 5.11 Conclusion; References; 6: Dialogue Act Annotation with the ISO 24617-2 Standard; 6.1 Introduction; 6.2 Annotating with ISO 24617-2; 6.2.1 Features of the ISO 25617-2 Annotation Standard; 6.2.2 Multidimensional Segmentation; 6.2.3 The Dialogue Act Markup Language (DiAML); 6.3 Experiences in the Use of ISO 24617-2; 6.3.1 Communicative Function Recognition; 6.3.2 Dimension Recognition; 6.3.3 Machine-Learned Dialogue Act Recognition; 6.3.4 Qualifier Recognition; 6.4 Annotated Corpora.
505 8 _aPart I: StandardsChapter 1: Introduction to the Multimodal Architecture Specification; 1.1 Overview; 1.2 The Architecture; 1.3 The Interfaces; 1.4 Some Examples; 1.5 Adding a New Modality Component; 1.6 Conclusion; References; Chapter 2: The Role and Importance of Speech Standards; 2.1 Introduction; 2.2 Quick Tour of W3C VBWG Major Standards; 2.2.1 VoiceXML 2.0; 2.2.2 VoiceXML 2.1; 2.2.3 SRGS 1.0; 2.2.4 SISR 1.0; 2.2.5 SSML 1.0 and 1.1; 2.2.6 PLS 1.0; 2.2.7 CCXML 1.0; 2.3 IETF, Companion Protocols; 2.4 Current Trends and Future Evolutions; 2.4.1 IVR in the Multi-Channel World.
520 3 _aThis book presents new standards for multimodal interaction published by the W3C and other standards bodies in straightforward and accessible language, while also illustrating the standards in operation through case studies and chapters on innovative implementations. The book illustrates how, as smart technology becomes ubiquitous, and appears in more and more different shapes and sizes, vendor-specific approaches to multimodal interaction become impractical, motivating the need for standards. This book covers standards for voice, emotion, natural language understanding, dialog, and multimodal architectures. The book describes the standards in a practical manner, making them accessible to developers, students, and researchers. Comprehensive resource that explains the W3C standards for multimodal interaction clear and straightforward way; Includes case studies of the use of the standards on a wide variety of devices, including mobile devices, tablets, wearables and robots, in applications such as assisted living, language learning, and health care; Features illustrative examples of implementations that use the standards, to help spark innovative ideas for future applications.
650 7 _aInterfaces de usuario multimodales
_2embne
_0(OCoLC)fst01747203
_0
_9667329
700 1 _aDahl, Deborah Anna,
_eeditor literario
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=http://link.springer.com/10.1007/978-3-319-42816-1
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
988 _aEBOOK, asignarmaterias, EBSPRINGER_2017A
998 _b02/2018
_dz
_e-
_zSI
999 _c94908
_d94908
_x1