| 000 | 01724cam a2200397Ii 4500 | ||
|---|---|---|---|
| 001 | 94506 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230102112616.0 | ||
| 006 | m o d | ||
| 007 | cr cnu|||unuuu | ||
| 008 | 160822t20162017si a of 001 0 eng d | ||
| 020 |
_a9789814560504 _q(electronic bk.) |
||
| 020 |
_a9814560502 _q(electronic bk.) |
||
| 020 |
_z9789814560498 _q(print) |
||
| 020 |
_z9789814560511 _q(print and electronic bundle) |
||
| 020 | _z9814560499 | ||
| 035 |
_a(OCoLC)957113080 _z(OCoLC)957739652 |
||
| 040 |
_aGW5XE _cGW5XE _dOCLCF _dYDX _dUAB _dIOG _dESU _dZ5A _dJBG _dIAD _dICW _dICN _dILO _dU3W _dES-MaUEC _bspa |
||
| 050 | 4 |
_aQA76.76.I59 _bH363 2016 EB |
|
| 245 | 0 | 0 |
_aHandbook of digital games and entertainment technologies _cRyohei Nakatsu, Matthias Rauterberg, Paolo Ciancarini, editors. |
| 264 | 1 |
_aSingapore _bSpringer _c[2016] |
|
| 264 | 4 | _c2017 | |
| 300 |
_a1 recurso en línea (2 volumes) _bilustraciones (algunas a color) |
||
| 336 |
_aTexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 500 | _aIncludes index. | ||
| 500 |
_aSpringerLink _bSpringer Engineering eBooks 2017 English+International |
||
| 650 | 7 |
_aVideojuegos _2embne _0(OCoLC)fst00907227 _0 _9141365 |
|
| 700 | 1 |
_aCiancarini, Paolo _d1959- _eeditor literario _998302 |
|
| 700 | 1 |
_aNakatsu, Ryohei, _eeditor literario |
|
| 700 | 1 |
_aRauterberg, Matthias, _eeditor literario |
|
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=http://link.springer.com/10.1007/978-981-4560-50-4 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 988 | _aEBOOK, asignarmaterias, EBSPRINGER_2017A | ||
| 998 |
_b02/2018 _dz _e- _zSI |
||
| 999 |
_c94506 _d94506 _x1 |
||