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020 _a9783319428758
024 7 _a10.1007/978-3-319-42875-8
_2doi
040 _aES-MaUEC
050 4 _aHQ782
_b.M334 2016 EB
100 1 _aMadej, Krystina.
_0http://id.loc.gov/authorities/names/no2011142174
_997880
_0Local
245 1 0 _aPhysical Play and Childrens Digital Games
_cby Krystina Madej.
260 _aCham, Switzerland
_bSpringer
_c2016
300 _a1 recurso en línea (XII, 89 p.)
_b48 ilustraciones, 40 ilustraciones en color
336 _aTexto (visual)
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
490 0 _aSpringerBriefs in Computer Science
_x2191-5768
505 0 _aIntroduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play.
520 _aPlay engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play�s role in our society. In particular, Vygotsky�s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children�s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts.
650 7 _aJuego
_2embne
_9193565
_xAspectos psicológicos
650 7 _aNiños
_2embne
_9227876
_xDesarrollo
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-42875-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
907 _a.b1298145x
_b10-10-17
_c08-03-17
942 _2lcc
_cLE
945 _aHQ782 .M334 2016 EB
_g1
_ieBOOK
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_z06-04-17
988 _aEBOOK, EBSPRINGER
998 _am
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