| 000 | 03103nam a22003615i 4500 | ||
|---|---|---|---|
| 999 |
_c88141 _d88141 _x1 |
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| 001 | 88141 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230207040624.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 161128s2016 gw | s |||| 0|eng d | ||
| 020 | _a9783319428758 | ||
| 024 | 7 |
_a10.1007/978-3-319-42875-8 _2doi |
|
| 040 | _aES-MaUEC | ||
| 050 | 4 |
_aHQ782 _b.M334 2016 EB |
|
| 100 | 1 |
_aMadej, Krystina. _0http://id.loc.gov/authorities/names/no2011142174 _997880 _0Local |
|
| 245 | 1 | 0 |
_aPhysical Play and Childrens Digital Games _cby Krystina Madej. |
| 260 |
_aCham, Switzerland _bSpringer _c2016 |
||
| 300 |
_a1 recurso en línea (XII, 89 p.) _b48 ilustraciones, 40 ilustraciones en color |
||
| 336 |
_aTexto (visual) _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 490 | 0 |
_aSpringerBriefs in Computer Science _x2191-5768 |
|
| 505 | 0 | _aIntroduction -- Play -- Child Development -- Toys and Games -- Engaging Young Children in Physical Play. | |
| 520 | _aPlay engages humans cognitively, emotionally, and physically at all ages. Using a historical framework, and focusing on play as represented by material artifacts such as toys and games, this book explores play as a form of somatic engagement that reflects cultural attitudes about development and learning as these have evolved over time in western culture. Theorists in the twentieth century such as Klein and Winnicott, Huizinga and Callois, Piaget, Bruner and Vygotsy brought different perspectives to our understanding of play�s role in our society. In particular, Vygotsky�s theories about process provide insight into how children attend to learning and assimilate new information. The increasing use of digital media as both an entertainment and learning environment at ever-younger ages, is generating new discussions about the nature and value of play in children�s development, in particular, physical, or somatic play. The emphasis on games intended for children necessitates a discussion of the cognitive, behavioral, and neuroscience that supports play activities and physical engagement as a crucial aspect of development. The book then looks at the trajectory of digital games in contemporary culture and explores whether these artifacts (whether intended for learning or entertainment) have extended or are curtailing boundaries of somatic engagement. Finally, the book discusses alternative play and game design and, speculates on the future of new media play artifacts. | ||
| 650 | 7 |
_aJuego _2embne _9193565 _xAspectos psicológicos |
|
| 650 | 7 |
_aNiños _2embne _9227876 _xDesarrollo |
|
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-42875-8 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 907 |
_a.b1298145x _b10-10-17 _c08-03-17 |
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| 942 |
_2lcc _cLE |
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| 945 |
_aHQ782 .M334 2016 EB _g1 _ieBOOK _j0 _lmae _o- _pEUR0.00 _q- _r- _sb _t15 _u0 _v0 _w0 _x0 _y.i1160329x _z06-04-17 |
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| 988 | _aEBOOK, EBSPRINGER | ||
| 998 |
_am _a_alco _a_vill _b - - _cm _dz _e- _feng _ggw _h0 |
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