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050 4 _aLB1029.S53
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100 1 _aChee, Yam San
_9101034
_0Local
245 1 0 _aGames-To-Teach or Games-To-Learn :
_bUnlocking the Power of Digital Game-Based Learning Through Performance
_cby Yam San Chee
250 _a1st ed.
260 _aSingapore
_bSpringer
_c2016
300 _a1 recurso en línea (XVI, 190 p.)
336 _aTexto (visual)
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
338 _aRecurso electrónico
_bcr
_2rdacarrier
490 1 _aGaming Media and Social Effects
_x2197-9685
505 0 _aIntroduction -- Games-to-teach or games-to-learn: What's the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities
520 _aThe book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author�s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author�s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools
942 _2lcc
_cLE
988 _aEBOOK, EBSPRINGER
650 7 _aJuegos de simulación en la enseñanza
_9150452
_0comprobar BNE19950929549
_2embne
650 7 _aTecnología educativa
_0comprobar BNE19900991481
_2embne
_9140923
830 0 _aGaming Media and Social Effects
_x2197-9685
_9134338
_0Local
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-981-287-518-1
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
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907 _a.b12962089
_b10-10-17
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