| 000 | 03672nam a22004095c 4500 | ||
|---|---|---|---|
| 001 | 86930 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230202105437.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 150818s2016 si s 0|0 0 eng d | ||
| 020 | _a9789812875181 | ||
| 040 | _aES-MaUEC | ||
| 050 | 4 |
_aLB1029.S53 _bC444 2016 EB |
|
| 082 | 0 | 4 | _a006.3 |
| 100 | 1 |
_aChee, Yam San _9101034 _0Local |
|
| 245 | 1 | 0 |
_aGames-To-Teach or Games-To-Learn : _bUnlocking the Power of Digital Game-Based Learning Through Performance _cby Yam San Chee |
| 250 | _a1st ed. | ||
| 260 |
_aSingapore _bSpringer _c2016 |
||
| 300 | _a1 recurso en línea (XVI, 190 p.) | ||
| 336 |
_aTexto (visual) _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 338 |
_aRecurso electrónico _bcr _2rdacarrier |
||
| 490 | 1 |
_aGaming Media and Social Effects _x2197-9685 |
|
| 505 | 0 | _aIntroduction -- Games-to-teach or games-to-learn: What's the difference and why it matters -- Theory of game-based learning as performance -- Statecraft X: Learning governance by governing -- Legends of Alkhimia: Engaging in scientific inquiry by being a chemist -- Escape from Centauri 7: Reifying electromagnetic forces through simulation -- Game-based learning and the challenges of school reform -- Conclusion: Future prospects and educational opportunities | |
| 520 | _aThe book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author�s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author�s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools | ||
| 942 |
_2lcc _cLE |
||
| 988 | _aEBOOK, EBSPRINGER | ||
| 650 | 7 |
_aJuegos de simulación en la enseñanza _9150452 _0comprobar BNE19950929549 _2embne |
|
| 650 | 7 |
_aTecnología educativa _0comprobar BNE19900991481 _2embne _9140923 |
|
| 830 | 0 |
_aGaming Media and Social Effects _x2197-9685 _9134338 _0Local |
|
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-981-287-518-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 901 | _ai9789812875181 | ||
| 907 |
_a.b12962089 _b10-10-17 _c21-11-16 |
||
| 998 |
_am _a_alco _a_vill _b31-07-17 _cm _dz _eb _feng _gsi _h0 |
||
| 945 |
_aLB1029 .S53 C444 2016 EB _g1 _ieBOOK _j0 _lmae _o- _pEUR0.00 _q- _r- _sb _t15 _u0 _v0 _w0 _x0 _y.i11602235 _z06-04-17 |
||
| 999 |
_c86930 _d86930 _x1 |
||