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020 _a9783319432984
040 _aES-MaUEC
050 4 _aQA76.9.S88
_bV577 2016
082 0 4 _a005.1
100 1 _aVissers, Chris A.
_999937
_0Local
245 1 0 _aArchitectural Design :
_bConception and Specification of Interactive Systems
_cby Chris A Vissers, Luís Ferreira Pires, Dick AC Quartel, Marten van Sinderen
260 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XXII, 388 páginas)
_b276 ilustraciones, 215 ilustraciones en color
336 _aTexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
505 0 _a1. Systems and Systems Design -- 2. Design Models and Design Languages -- 3. Basic Design Concepts -- 4. Behaviour Modelling with Casually Related Actions -- 5. Behaviour Structuring -- 6. Interaction Refinement and Abstraction -- 7. Interaction Systems -- 8. Service Design -- 9. Service Elements -- 10. Protocol Design -- 11. Protocol Elements -- 12. Reference Models and Standard Interaction Systems.
520 3 _aThis book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation functions and technologies that can be chosen to build the system. Abstraction and precision are indispensable when it comes to understanding complex systems and precisely creating and representing them at a high functional level. Once understood, these concepts appear natural, self-evident and extremely powerful, since they can directly, precisely and concisely reflect what is considered essential for the functional behavior of a system. The first two chapters present the global views on how to design systems and how to interpret terms and meta-concepts. This informal introduction provides the general context for the remainder of the book. On a more formal level, Chapters 3 through 6 present the main basic design concepts, illustrating them with examples. Language notations are introduced along with the basic design concepts. Lastly, Chapters 7 to 12 discuss the more intricate basic design concepts of interactive systems by focusing on their common functional goal. These chapters are recommended to readers who have a particular interest in the design of protocols and interfaces for various systems. The didactic approach makes it suitable for graduate students who want to develop insights into and skills in developing complex systems, as well as practitioners in industry and large organizations who are responsible for the design and development of large and complex systems. It includes numerous tangible examples from various fields, and several appealing exercises with their solutions.
710 2 _aSpringerLink (Online service)
_0Local
_9106996
942 _2lcc
_cLE
988 _aEBOOK, asignarmaterias , EBSPRINGER
650 0 7 _aSistemas de información en la gestión
_2embne
_9145258
650 7 _aDiseño de sistemas
_2embne
_9158356
700 1 _aPires, Luís Ferreira.
_999938
_0Local
700 1 _aQuartel, Dick A.C.
_999939
_0Local
700 1 _avan Sinderen, Marten.
_998786
_0Local
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-43298-4
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
901 _ai9783319432984
907 _a.b12955905
_b10-10-17
_c21-11-16
998 _am
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