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| 008 | 161018s2016 gw | s |||| 0|eng d | ||
| 020 | _a9783319427164 | ||
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_aGV1469.15 _bS535 2016 |
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| 082 | 0 | 4 | _a006.3 |
| 100 | 1 |
_aShaker, Noor. _999895 _0Local |
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_aProcedural Content Generation in Games _cby Noor Shaker, Julian Togelius, Mark J Nelson |
| 260 |
_aCham _bSpringer International Publishing _c2016 |
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| 300 |
_a1 recurso en línea (XVI, 237 páginas) _b103 ilustraciones, 57 ilustraciones en color |
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| 336 |
_aTexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 490 | 0 |
_aComputational Synthesis and Creative Systems _x2509-6575 |
|
| 505 | 0 | _aIntroduction -- The Search-Based Approach -- Constructive Generation Methods for Dungeons and Levels -- Fractals, Noise and Agents with Applications to Landscapes and Textures -- Grammars and L-Systems with Applications to Vegetation and Levels -- Rules and Mechanics -- Planning with Applications to Quests and Story -- ASP with Applications to Mazes and Levels -- Representations for Search-Based Methods -- The Experience-Driven Perspective -- Mixed-Initiative Approaches -- Evaluating Content Generators. | |
| 520 | 3 | _aThis book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. | |
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_aSpringerLink (Online service) _0Local _9106996 |
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_aInteligencia artificial _0comprobar BNE19900997218 _2embne _9413115 |
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_aTogelius, Julian. _999600 _0Local |
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| 700 | 1 |
_aNelson, Mark J. _999896 _0Local |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-42716-4 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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