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_aLB1028.43 _bS635 2016 |
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_aSocial Computing in Digital Education : _bFirst International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers _cedited by Fernando Koch, Andrew Koster, Tiago Primo |
| 260 |
_aCham _bSpringer International Publishing _c2016 |
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| 300 |
_a1 recurso en línea (XIII, 141 páginas) _b72 ilustraciones |
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| 336 |
_aTexto _btxt _2rdacontent |
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_aelectrónico _bc _2rdamedia |
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_arecurso electrónico _bcr _2rdacarrier |
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_aCommunications in Computer and Information Science _x1865-0929 _v606 |
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| 505 | 0 | _aNovel data mining and machine learning for social intelligence in digital education -- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment -- Smart environments and interactive systems of social computing in digital education -- Analysis of social media and media intelligence in digital education -- Mobile social gaming in digital education -- The utilization of mobile and wearable technology in social systems in digital education, and others. | |
| 520 | 3 | _aThis book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others. | |
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_aSoftware de aplicación _2embne _9419596 |
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_aKoch, Fernando _eeditor literario _0Local _999638 |
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_aKoster, Andrew _eeditor literario _0Local _999639 |
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_aPrimo, Tiago. _eeditor literario _999640 _0Local |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-39672-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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