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020 _a9783319311937
040 _aES-MaUEC
050 4 _aLB1028.3
_b.R48 2016 EB
082 0 4 _a374.26
245 0 0 _aRevolutionizing education with digital ink :
_bthe impact of pen and touch technology on education
_cedited by Tracy Hammond, Stephanie Valentine, Aaron Adler
260 _aCham
_bSpringer
_c2016
300 _a1 recurso en línea (XXII, 385 p.)
_b174 ilustraciones, 159 ilustraciones en color
336 _aTexto (visual)
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
490 1 _aHumanComputer Interaction Series
_x1571-5035
505 0 _aForeword -- Part I Introductions and Welcome -- Introduction -- Part II: Why We Pen and Touch -- Computer Interfaces Can Stimulate or Undermine Students Ability to Think -- Inking Outside the Box: How Context Sensing Affords More Natural Pen (and Touch) Computing -- Part III: Novel Tutoring Systems and Intelligent Ink -- Design Studies for Stylus and Finger-Based Interaction in Writing Instruction on Tablets -- Tablet-based Technology to Support Students Understanding of Division -- A Tablet-Based Math Tutor for Beginning Algebra -- Leveraging Trends in Student Interaction to Enhance the Effectiveness of Sketch-Based Educational Software -- PerSketchTivity: An Intelligent Pen-Based Educational Application for Design Sketching Instruction -- An Intelligent Sketch-Based Educational Interface for Learning Complex Written East Asian Phonetic Symbols -- A Stylus-Driven Intelligent Tutoring System for Music Education Instruction -- SmartStrokes: Digitizing Paper-Based Neuropsychological Tests -- Part IV The Empowering Effects of Active Media-Making -- The Digital Sash: A Sketch-Based Badge System in a Social Network for Children -- A Cyberensemble of Inversion, Immersion, Shared Knowledge Areas, Query, and Digital Media-Making in STEM Classrooms -- A System Dynamics Approach to Process Evaluation of Pen-based Digital Media-Making Projects -- A Model and Research Agenda for Teacher and Student Collaboration Using Pen-based Tablets in Digital Media Making in Sub-Saharan Africa -- Student Producers: OneNote, Camtasia Studio, and the Authentic Project -- An Aqua Squiggle and Giggles: Pre-Teens as Researchers Influencing Little Lives through Inking and Touch Devices -- Part V: Research in the Wild: Classroom Perspectives -- Personalizing Student Learning using the MyEduDecks Application through Teacher Supervision and Peer-to-Peer Networks -- Inking Pedagogy -- Impact of Undergraduate Tablet PC Use on Retention in STEM Majors -- Analysis of Student Perspectives on Using Tablet PCs in Junior and Senior Level Chemical Engineering Courses -- Student Demonstrations of Learning: Making Thinking Visible Using Pen and Touch -- The Integration of Inking, Touch and Flipping within the Mathematics Middle School Classroom -- DYKNOW as a Tool for Differentiation: Exploring Alternative ways to Assess in the Middle School Social Studies Classroom -- Part VI: Voices of the Future: Student Perspectives -- WIPTTE 2015 High School Contest -- Youth Re-Envisioning the Future of Education
520 _aDerived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives of teachers, school and university administrators, and researchers for educators at every level. Split into six distinct parts, the book explores topics like how classrooms are increasingly using sketch-based videos, created by teachers and students alike, and how the teaching of key skills such as literacy, languages, math, and art via pen and touch technologies within the classroom are leading to improvements in engagement, learning, and retention levels amongst students. Future perspectives of digital learning, as envisioned by current high school students, are also explored. Revolutionizing Education with Digital Ink is a must-read for those seeking to understand the direction of current and future pen and touch research, its current use in classrooms, and future research directions
710 2 _aSpringerLink (Online service)
_0Local
_9106996
942 _2lcc
_cLE
988 _aEBOOK, EBSPRINGER
650 7 _aTecnología educativa
_0comprobar BNE19900991481
_2embne
_9140923
650 7 _aInterfaces gráficas de usuario
_9159719
_0comprobar BNE20020599979
_2embne
650 7 _aProceso de textos
_9141188
_0comprobar BNE19900995250
_2embne
700 1 _aHammond, Tracy
_eeditor literario
_999022
_0Local
700 1 _aValentine, Stephanie
_eeditor literario
_999023
_0Local
700 1 _aAdler, Aaron
_eeditor literario
_999024
_0Local
830 0 _aHumanComputer Interaction Series
_x1571-5035
_9134257
_0Local
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-31193-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
901 _ai9783319311937
907 _a.b12950786
_b10-10-17
_c21-11-16
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_b26-05-17
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