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020 _a9783319303345
024 7 _a10.1007/978-3-319-30334-5
_2doi
040 _aES-MaUEC
050 4 _aQA76.9.H89
_bW38 2016 EB
082 0 4 _a005.437
082 0 4 _a4.019
100 1 _aWaterworth, John
_998852
_0Local
245 1 0 _aHuman-Experiential Design of Presence in Everyday Blended Reality :
_bLiving in the Here and Now
_cby John Waterworth, Kei Hoshi
264 1 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XI, 105 p.)
_b23 ilustraciones
336 _aTexto (visual)
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
490 1 _aHuman-Computer Interaction Series
_x1571-5035
505 0 _aPart I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design.-Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III � Blending Reality.-Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index.
520 3 _aThis book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.
710 2 _aSpringerLink (Online service)
_0Local
_9106996
942 _2lcc
_cLE
988 _aEBOOK, EBSPRINGER
650 7 _aInteracción hombre-ordenador
_0comprobar BNE19996553166
_2embne
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650 7 _aInterfaces de usuario
_0comprobar BNE19942283252
_2embne
_9149839
700 1 _aHoshi, Kei
_998853
_0Local
830 0 _aHuman-Computer Interaction Series
_x1571-5035
_9134248
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-30334-5
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
901 _ai9783319303345
907 _a.b12949838
_b28-10-17
_c21-11-16
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_b16-09-17
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