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| 020 | _a9783319303345 | ||
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_a10.1007/978-3-319-30334-5 _2doi |
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_aQA76.9.H89 _bW38 2016 EB |
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| 082 | 0 | 4 | _a005.437 |
| 082 | 0 | 4 | _a4.019 |
| 100 | 1 |
_aWaterworth, John _998852 _0Local |
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| 245 | 1 | 0 |
_aHuman-Experiential Design of Presence in Everyday Blended Reality : _bLiving in the Here and Now _cby John Waterworth, Kei Hoshi |
| 264 | 1 |
_aCham _bSpringer International Publishing _c2016 |
|
| 300 |
_a1 recurso en línea (XI, 105 p.) _b23 ilustraciones |
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| 336 |
_aTexto (visual) _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 490 | 1 |
_aHuman-Computer Interaction Series _x1571-5035 |
|
| 505 | 0 | _aPart I - Living in Mixed Reality -- Introduction: Divided Presence in Mixed Reality -- The Problems of Design -- Part II - Human-Experiential Design -- The Foundations of Human-experiential Design.-Designing with Blends -- Bridging Contextual Gaps with Blended Reality Spaces -- Part III � Blending Reality.-Designing Blended Reality Spaces -- Acting and Interacting in the Here and Now -- Index. | |
| 520 | 3 | _aThis book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future. | |
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_aInterfaces de usuario _0comprobar BNE19942283252 _2embne _9149839 |
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_aHoshi, Kei _998853 _0Local |
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_aHuman-Computer Interaction Series _x1571-5035 _9134248 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-30334-5 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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