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020 _a9783319302706
024 7 _a10.1007/978-3-319-30270-6
_2doi
040 _aES-MaUEC
050 4 _aQA76.9.H85
_bB69 2016 EB
082 0 4 _a005.437
082 0 4 _a4.019
100 1 _aBoy, Guy André
_998832
_0Local
245 1 0 _aTangible Interactive Systems :
_bGrasping the Real World with Computers
_cby Guy André Boy
264 1 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XII, 212 p.)
_b61 ilustraciones, 38 ilustraciones en color
336 _aTexto (visual)
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
490 1 _aHuman-Computer Interaction Series
_x1571-5035
505 0 _aPreface -- Introduction -- Looking for Tangibility -- Concepts and Tools for Designers -- Innovation -- Complexity -- Flexibility -- Maturity -- Stability -- Sustainability -- Arts -- Conclusion.
520 _aDistinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs), this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start. How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS{u2019}s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research. Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
710 2 _aSpringerLink (Online service)
_0Local
_9106996
942 _2lcc
_cLE
988 _aEBOOK, EBSPRINGER
650 7 _aInteracción hombre-ordenador
_0comprobar BNE19996553166
_2embne
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650 7 _aInterfaces de usuario
_0comprobar BNE19942283252
_2embne
_9149839
650 7 _aSimulación por ordenador
_0comprobar BNE19926002334
_2embne
_9147541
830 0 _aHuman-Computer Interaction Series
_x1571-5035
_9134248
_0Local
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-30270-6
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
901 _ai9783319302706
907 _a.b12949711
_b10-10-17
_c21-11-16
998 _am
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_a_vill
_b16-09-17
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