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| 003 | ES-MaUEC | ||
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| 008 | 160509s2016 gw a s 001 0 eng d | ||
| 020 | _a9783319300047 | ||
| 024 | 7 |
_a10.1007/978-3-319-30004-7 _2doi |
|
| 040 | _aES-MaUEC | ||
| 050 | 4 |
_aGV1469.15 _b.A93 2016 EB |
|
| 082 | 0 | 4 | _a005.11 |
| 100 | 1 |
_aAycock, John Daniel _d1970- _0nb2006019782 _948590 |
|
| 245 | 1 | 0 |
_aRetrogame Archeology : _bExploring Old Computer Games _cby John Aycock |
| 264 | 1 |
_aCham _bSpringer International Publishing _c2016 |
|
| 300 |
_a1 recurso en línea (XIX, 222 p.) _b172 ilustraciones, 20 ilustraciones en color |
||
| 336 |
_aTexto (visual) _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 505 | 0 | _aIntroduction -- Memory Management -- Slow, Wildly Incompatible I/O -- Interpreters -- Data Compression -- Procedural Content Generation -- Protection -- Obfuscation and Optimization -- Endgame. | |
| 520 | 3 | _aDrawing on extensive research, this book explores the techniques that old computer games used to run on tightly-constrained platforms. Retrogame developers faced incredible challenges of limited space, computing power, rudimentary tools, and the lack of homogeneous environments. Using examples from over 100 retrogames, this book examines the clever implementation tricks that game designers employed to make their creations possible, documenting these techniques that are being lost. However, these retrogame techniques have modern analogues and applications in general computer systems, not just games, and this book makes these contemporary connections. It also uses retrogames' implementation to introduce a wide variety of topics in computer systems including memory management, interpretation, data compression, procedural content generation, and software protection. Retrogame Archeology targets professionals and advanced-level students in computer science, engineering, and mathematics but would also be of interest to retrogame enthusiasts, computer historians, and game studies researchers in the humanities. . | |
| 710 | 2 |
_aSpringerLink (Online service) _0Local _9106996 |
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| 988 | _aEBOOK, EBSPRINGER | ||
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_aVideojuegos _0comprobar BNE19900997623 _2embne _9141365 |
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_aMultimedia _0comprobar BNE19930048068 _2embne _9147630 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-30004-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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