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020 _a9783319244211
040 _aES-MaUEC
050 4 _aQA76.9.H85
_bB769 2016 EB
100 1 _aBrown, John N. A.
_0Local
_997680
245 1 0 _aAnthropology-Based Computing :
_bPutting the Human in Human-Computer Interaction
_cby John NA Brown
250 _a1st ed.
260 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XXVII, 243 p.) 94 il., 35 il. col.
336 _aTexto (visual)
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
490 1 _aHuman�Computer Interaction Series
_x1571-5035
520 _aWe have always built tools to improve our productivity and help us lead better lives; however we find ourselves constantly battling against our new computerized tools, making us less productive and putting our health and our lives at risk. This book looks at Human-Computer Interaction (HCI) from a truly human-centred perspective; focusing on human physiology and psychology rather than the motley series of brilliant innovations, glorified mistakes, and cross-generational habits that comprise the computer-centred HCI that we practice today. This three-part guide argues that human interest and calm technology need to be at the heart of HCI. It begins by exposing the inherent dangers in past and present HCI. Using his past experiences within Anthropology, Linguistics, Education, Ergonomics, Human Factors, and Computer Science the author introduces and explores the theory of �Anthropology-Based Computing� (ABC) as well as a new ideas like Dynamic Environmental Focus (DEF), a new model of General Human Interaction (GHI), and a new triune model of the brain: Brown�s Representation of Anthropogenic Interaction in Natural Settings (BRAINS). Detailed illustrations show how HCI can be improved by considering how human bodies and brains actually work. The final part is a series of simple illustrated experiments, each applying an aspect of ABC to improve the way our computers and computerized devices treat us. Anthropology-Based Computing is written for those who work with computers, not just those who work on them. Students and researchers in Design and Psychology, and Computer Scientists as well, will benefit from seeing what is missing from the devices that are already in place, why that is, and how to make the practical changes that will immediately improve the physiological and psychological experience of using phones, on-board navigation systems, and the countless other computers we use at work and at home today and will continue to use in the future.
942 _2lcc
_cLE
988 _aEBOOK, EBSPRINGER
650 7 _aInteracción hombre-ordenador
_0comprobar BNE19996553166
_2embne
_9155848
830 _aHuman-Computer Interaction Series
_x1571-5035
_9134095
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://link.springer.com/book/10.1007/978-3-319-24421-1
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
901 _aii9783319244211
907 _a.b12942984
_b10-10-17
_c21-11-16
998 _am
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_a_vill
_b10-03-17
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_z06-04-17
999 _c85020
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