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| 003 | ES-MaUEC | ||
| 005 | 20230102105931.0 | ||
| 008 | 010629s2002 us a b 001 0 eng | ||
| 020 | _a0596000065 | ||
| 035 | _aSirsi) i9780596000066 | ||
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_aQC23.2 _b.B68 2002 |
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| 082 | 0 | 0 | _a530/.0247948 |
| 100 | 1 |
_aBourg, David M. _940165 _0comprobar BNE20062901934 |
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| 245 | 1 | 0 |
_aPhysics for game developers _cDavid M. Bourg |
| 260 |
_aBeijing _aCambridge _bO'Reilly _ccop. 2002 |
||
| 300 |
_a326 páginas _bilustraciones _c24 cm |
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| 336 |
_aTexto (visual) _btxt _2rdacontent |
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| 337 |
_asin mediación _bn _2rdamedia |
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| 338 |
_avolumen _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references (p. 313-317) and index | ||
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_aFísica _0comprobar BNE19900954299 _2embne _9137996 |
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| 650 | 7 |
_aVideojuegos _xDiseño _0comprobar BNE20051796317 _2embne _9369981 |
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