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017 _a1133277562
020 _a1484250168 (
_qelectronic book)
020 _a9781484250167 (
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020 _z9781484250150 (
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020 _z148425015X
024 1 _aAU@
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_b019659216
037 _acom.springer.onix.9781484250167
_bSpringer Nature
040 _aEBLCP
_beng
_erda
_cEBLCP
_dGW5XE
_dYDXIT
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_dOCLCF
_dUKMGB
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082 0 4 _223
100 1 _aGilbert, Regine M.,
_eauthor
245 1 0 _aInclusive design for a digital world :
_bdesigning with accessibility in mind /
_cRegine M. Gilbert ; foreworf by Ron Rateau
264 1 _aBerkeley, CA :
_bApress L. P.,
_c[2019]
300 _a1 online resource (291 p.)
336 _aText
_btxt
_crdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
504 _aIncludes bibliographical references and index
505 0 _aChapter 1. Designing with accessibility in mindChapter Goal: Layout reasons for accessible design What is web accessibility and inclusive design Which standard to use (W3C, WCAG 2.1, etc) Importance of providing Efficient Code Summary of key points on last page of the chapter Chapter 2. HTML, CSS, and the land of Accessible Rich Internet Applications (ARIA)Chapter Goal: Best Practice for web development with sample code HTML (headings, language, alt text, etc) CSS (Contrast, Hiding Content, Order, etc.) Javascript (Navigation, User Control, etc.) ARIA Landmarks (Defining ARIA needs and where to apply) Summary page at the end of the chapter Chapter 3. If it's annoying, it's probably not inclusive designChapter Goal: Common inaccessible things people do with digital products Illustrations of inaccessible product examples with correct code Do's and Don'ts including code Inclusive Documentation -- PDF's and beyond Summary page at the end of the chapter Chapter 4. Web ComplianceChapter Goal: Review of WCAG 2.1, ADA as it applies to the web and Section 508 of the rehabilitation act WCAG 2.1 Highlights (POUR -- Perceivable, Operable, Understandable, Robust) ADA's impact on Web Sections 508/504 and applications to the web Internationalization of inclusive design-global differences Summary page at the end of the chapter Chapter 5. Design Principles for People with DisabilitiesChapter Goal: Give High level design principles from true stories of disable web users Tips for building Accessible websites (Labeling, Formatting, Linking, etc) Accessible Web Content Code Voice of the Disabled-true stories Summary of key points on last page of the chapter Chapter 6. Users & User ResearchChapter Goal: Assistive Technologies and tools Recruiting participants Practical testing and training plans Usability evaluation Metrics to examine Summary page at the end of the chapter Chapter 7. Case Studies & SolutionsChapter Goal: Lessons learned from building accessibility into different platforms Web Mobile AR VR Voice Gaming Social Media Summary page at the end of the chapter Chapter 8. Planning and Implementation of inclusive design Chapter Goal: How to on Planning and implementing accessibility on teams Creating a culture of accessibility When to begin incorporating inclusive design in the process Accessible documentation Summary page at the end of the chapter Chapter 9. Usability and Usability TestingChapter Goal: Testing Products with People with disabilities How to test products with people with disabilities How to recruit people with disabilities Usability testing best practices Summary page at the end of the chapter Chapter 10. Beyond the web, innovation, the future and you!Chapter Goal: Conclusion looking into the past innovations, future innovations and opportunities Past innovations Organization and Resources for Inclusive Design and Accessibility Summary page at the end of the chapter
520 _aWhat is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts - but they are only truly progressive if everybody can participate. In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limited motor skills? Be deaf or hard of hearing? This book addresses a plethora of web accessibility issues that people with disabilities face. Your app might be blocking out an entire sector of the population without you ever intending or realizing it. For example, is your instructional text full of animated words and Emoji icons? This makes it difficult for a user with vision impairment to use an assistive reading device, such as a speech synthesizer, along with your app correctly. In Inclusive Design for a Digital World, Gilbert covers the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and more. As a creator in the modern digital era, your aim should be to make products that are inclusive of all people. Technology has, overall, increased connection and information equality around the world. To continue its impact, access and usability of such technology must be made a priority, and there is no better place to get started than Inclusive Design for a Digital World
650 0 _aWeb-based user interfaces
650 0 _aAccessible Web sites for people with disabilities
650 0 _aAssistive computer technology
650 7 _aAccessible Web sites for people with disabilities.
650 7 _aAssistive computer technology.
650 7 _aWeb-based user interfaces.
655 4 _aElectronic books
776 0 8 _iPrint version:
_aGilbert, Regine M.
_tInclusive Design for a Digital World : Designing with Accessibility in Mind,
_dBerkeley, CA : Apress L. P.,c2020
_z9781484250150
999 _c403524
_d403524