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020 _a9783031399992
024 7 _a10.1007/978-3-031-39999-2
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.73 .P98
_b2024 EB
100 1 _aIzadkhah, Habib
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9690306
245 1 0 _aChallenging Programming in Python :
_bA Problem Solving Perspective
_cby Habib Izadkhah, Rashid Behzadidoost
250 _a1st ed. 2024
264 1 _aCham
_bSpringer International Publishing
_c2024
300 _a1 recurso en línea
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
505 0 _aIntroduction -- Python Basics -- Math -- Number -- String -- Game -- Count -- Miscellaneous Problems.
520 _aThis book aims to strengthen programming skills and foster creative thinking by presenting and solving 90 challenging problems. The book is intended for individuals with elementary, intermediate, and advanced Python programming skills who aspire to take their abilities to the next level. Additionally, the book is valuable for individuals interested in enhancing their creative thinking and logical reasoning skills. It is a self-instructional book meant to provide readers with the ability to solve challenging problems independently. The presented challenges are lucidly and succinctly expressed, facilitating readers to follow along and comprehend the problem-solving process. The challenges cover various fields, making it suitable for a wide range of individuals. The book is divided into eight chapters, beginning with an introduction in chapter one. The second chapter presents essential Python basics for programming challenging problems, while the subsequent chapters focus on specific types of challenges. These include math-based challenges in chapter three, number-based challenges in chapter four, string-based challenges in chapter five, game-based challenges in chapter six, count-based challenges in chapter seven, and miscellaneous challenges in chapter eight. Each chapter comprises a set of challenges with examples, hints, algorithms, and Python code solutions. The target audience of the book includes computer science and engineering students, teachers, software developers, and participants in programming competitions.
988 _aSpringer_Engineering_2024
650 7 _2embne
_9161036
_aPython (Lenguaje de programación)
700 1 _9690307
_aBehzadidoost, Rashid
_eautor
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-39999-2
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b05/2024
_dz
_eb
_zSI