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_c401707 _d401707 |
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| 001 | 401707 | ||
| 003 | ES-MaUEC | ||
| 005 | 20240521144902.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 231017s2024 sz | fo |||| 0|eng d | ||
| 020 | _a9783031399992 | ||
| 024 | 7 |
_a10.1007/978-3-031-39999-2 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.73 .P98 _b2024 EB |
|
| 100 | 1 |
_aIzadkhah, Habib _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9690306 |
|
| 245 | 1 | 0 |
_aChallenging Programming in Python : _bA Problem Solving Perspective _cby Habib Izadkhah, Rashid Behzadidoost |
| 250 | _a1st ed. 2024 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2024 |
|
| 300 | _a1 recurso en línea | ||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 505 | 0 | _aIntroduction -- Python Basics -- Math -- Number -- String -- Game -- Count -- Miscellaneous Problems. | |
| 520 | _aThis book aims to strengthen programming skills and foster creative thinking by presenting and solving 90 challenging problems. The book is intended for individuals with elementary, intermediate, and advanced Python programming skills who aspire to take their abilities to the next level. Additionally, the book is valuable for individuals interested in enhancing their creative thinking and logical reasoning skills. It is a self-instructional book meant to provide readers with the ability to solve challenging problems independently. The presented challenges are lucidly and succinctly expressed, facilitating readers to follow along and comprehend the problem-solving process. The challenges cover various fields, making it suitable for a wide range of individuals. The book is divided into eight chapters, beginning with an introduction in chapter one. The second chapter presents essential Python basics for programming challenging problems, while the subsequent chapters focus on specific types of challenges. These include math-based challenges in chapter three, number-based challenges in chapter four, string-based challenges in chapter five, game-based challenges in chapter six, count-based challenges in chapter seven, and miscellaneous challenges in chapter eight. Each chapter comprises a set of challenges with examples, hints, algorithms, and Python code solutions. The target audience of the book includes computer science and engineering students, teachers, software developers, and participants in programming competitions. | ||
| 988 | _aSpringer_Engineering_2024 | ||
| 650 | 7 |
_2embne _9161036 _aPython (Lenguaje de programación) |
|
| 700 | 1 |
_9690307 _aBehzadidoost, Rashid _eautor |
|
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-39999-2 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b05/2024 _dz _eb _zSI |
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