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020 _a9783031396830
024 7 _a10.1007/978-3-031-39683-0
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9 .H85
_b2023 EB
100 1 _aBordegoni, Monica
_eautor
_9689597
245 1 0 _aPrototyping User eXperience in eXtended Reality
_cby Monica Bordegoni, Marina Carulli, Elena Spadoni
250 _a1st ed 2023
264 1 _aCham
_bSpringer Nature Switzerland
_c2023
300 _a1 recurso en línea
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aPoliMI SpringerBriefs
_x2282-2585
505 0 _aIntroduction -- User Experience and User Experience Design -- Prototyping: practices and techniques -- Multisensory Interaction in eXtended Reality -- Case Studies -- Augmented Reality applications that aid in promoting sustainability -- Applications of multisensory experiences in eXtended Reality -- Connecting Reality and Virtuality -- Conclusions.
520 _aThis book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users' feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences.
988 _aSpringer_Computer_2023
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
700 1 _9689598
_aCarulli, Marina
_eautor
700 1 _9689599
_aSpadoni, Elena
_eautorizado
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-39683-0
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2024
_dz
_eb
_zSI