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| 003 | ES-MaUEC | ||
| 005 | 20240429180412.0 | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 230817s2023 sz | o |||| 0|eng d | ||
| 020 | _a9783031396830 | ||
| 024 | 7 |
_a10.1007/978-3-031-39683-0 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.9 .H85 _b2023 EB |
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| 100 | 1 |
_aBordegoni, Monica _eautor _9689597 |
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| 245 | 1 | 0 |
_aPrototyping User eXperience in eXtended Reality _cby Monica Bordegoni, Marina Carulli, Elena Spadoni |
| 250 | _a1st ed 2023 | ||
| 264 | 1 |
_aCham _bSpringer Nature Switzerland _c2023 |
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| 300 | _a1 recurso en línea | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF _2rda |
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| 490 | 0 |
_aPoliMI SpringerBriefs _x2282-2585 |
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| 505 | 0 | _aIntroduction -- User Experience and User Experience Design -- Prototyping: practices and techniques -- Multisensory Interaction in eXtended Reality -- Case Studies -- Augmented Reality applications that aid in promoting sustainability -- Applications of multisensory experiences in eXtended Reality -- Connecting Reality and Virtuality -- Conclusions. | |
| 520 | _aThis book examines two topics in the context of product design and enabling technologies: User eXperience (UX) and eXtended Reality (XR). UX regards the ways in which people interact with the environment and with objects and is considered of primary importance in many contexts. When developing new products, UX must be carefully designed and evaluated directly with the users. Prototyping is a well-known, effective, and widely used practice for design evaluation. The book describes how prototyping based on XR technologies, including Virtual, Augmented and Mixed Reality, is a suitable approach for testing ideas and products without fully physically building them. The major benefits, which are well explained and demonstrated in this book, consist in allowing users to experience products, including their appearance, functions, and usability, in a digital context that can be easily modified and customized according to the users' feedback and the context of use. The audience of the book includes graduate students who wish to learn more about prototyping methods and technologies and product and digital application designers who can deepen their knowledge on advanced digital technologies for evaluating the designs of products and experiences. | ||
| 988 | _aSpringer_Computer_2023 | ||
| 650 | 7 |
_2embne _9155848 _aInteracción hombre-ordenador |
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| 700 | 1 |
_9689598 _aCarulli, Marina _eautor |
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| 700 | 1 |
_9689599 _aSpadoni, Elena _eautorizado |
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| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-39683-0 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b02/2024 _dz _eb _zSI |
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