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020 _a9783031405013
024 7 _a10.1007/978-3-031-40501-3
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aLB1028.3
_b2023 EB
245 0 0 _aComputer Supported Education :
_b14th International Conference, CSEDU 2022, Virtual Event, April 22-24, 2022, Revised Selected Papers
_cedited by James Uhomoibhi
250 _a1st ed 2023
264 1 _aCham
_bSpringer Nature Switzerland
_c2023
300 _a1 recurso en línea
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
_2rda
490 0 _aCommunications in Computer and Information Science
_x1865-0937
_v1817
505 0 _aA Descriptive and Historical Review of STEM + C Research: A Bibliometric Study -- An Exploratory Test Design and Execution Learning Approach: A Definition of Syllabus and Teaching Plan -- Understanding Geolocation Data: Learning Scenarios for School Informatics -- Game Design Tools: A Systematic Literature Review: Choice of a Game Design Tool for an Experimentation in the Nursing Field -- Development and Evaluation of a Trusted Achievement Record of Accomplishments for Students in Higher Education using Blockchain -- Students' Perceptions of Computer Science and the Role of Gender -- Adaptive Kevin: A Multipurpose AI Assistant for Higher Education -- Comparing Multi-Objective GA and PSO for the Pedagogical Activities Sequencing from Bloom's Digital Taxonomy.
520 _aThis book constitutes the refereed post-proceedings of the 14th International Conference on Computer Supported Education, CSEDU 2022, Virtual Event, April 22-24, 2022. The conference was held virtually due to the COVID-19 crisis. The 8 full papers included in this book were carefully reviewed and selected from 181 submissions. The papers included in CSEDU 2022 proceedings contribute to the understanding of relevant trends of current research on Computer Supported Education, including: Emerging Technologies in Education for Sustainable Development, Instructional Design, Pre-K/K-12 Education, Machine Learning, Learning with AI Systems, Higher Order Thinking Skills, Game-Based and Simulation-Based Learning, Educational Data Mining, Course Design and eLearning Curriculae and Constructivism and Social Constructivism.
988 _aSpringer_Computer_2023
650 7 _2embne
_9140923
_aTecnología educativa
_vCongresos y asambleas
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-40501-3
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2024
_dz
_eb
_zSI