| 000 | 03804nam a22003735i 4500 | ||
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_c398182 _d398182 _x1 |
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| 001 | 398182 | ||
| 003 | ES-MaUEC | ||
| 005 | 20240429180347.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 230530s2023 sz | o |||| 0|eng d | ||
| 020 | _a9783319655963 | ||
| 024 | 7 |
_a10.1007/978-3-319-65596-3 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQ334 _b2023 EB |
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| 100 | 1 |
_aEdelkamp, Stefan _eautor _0(orcid)0000-0001-8435-5025 _1https://orcid.org/0000-0001-8435-5025 _4http://id.loc.gov/vocabulary/relators/aut _999597 |
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| 245 | 1 | 0 |
_aAlgorithmic Intelligence : _bTowards an Algorithmic Foundation for Artificial Intelligence _cby Stefan Edelkamp |
| 250 | _a1st ed 2023 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2023 |
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| 300 | _a1 recurso en línea | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aPreface -- Towards a Characterization -- Part I, Basics -- 1. Programming Primer -- 2. Shortest Paths -- 3. Sorting -- 4. Deep Learning -- 5. Monte-Carlo Search -- Part II, Big Data -- 6. Graph data -- 7. Multimedia Data -- 8. Network Data -- 9. Image Data -- 10. Navigation Data -- Part III, Research Areas -- 11. Machine Learning -- 12. Problem Solving -- 13. Card Game Playing -- 14. Action Planning -- 15. General Game Playing -- 16. Multiagent Systems -- 17. Recommendation and Configuration Part IV, Applications -- 18. Adversarial Planning -- 19. Model Checking -- 20. Computational Biology -- 21. Logistics -- 22. Additive Manufacturing -- 23. Robot Motion Planning -- 24. Industrial Production -- 25. Further Application Areas. - Index and References. | |
| 520 | _aIn this book the author argues that the basis of what we consider computer intelligence has algorithmic roots, and he presents this with a holistic view, showing examples and explaining approaches that encompass theoretical computer science and machine learning via engineered algorithmic solutions. Part I of the book introduces the basics. The author starts with a hands-on programming primer for solving combinatorial problems, with an emphasis on recursive solutions. The other chapters in the first part of the book explain shortest paths, sorting, deep learning, and Monte Carlo search. A key function of computational tools is processing Big Data efficiently, and the chapters in Part II of the book examine traditional graph problems such as finding cliques, colorings, independent sets, vertex covers, and hitting sets, and the subsequent chapters cover multimedia, network, image, and navigation data. The highly topical research areas detailed in Part III are machine learning, problem solving, action planning, general game playing, multiagent systems, and recommendation and configuration. Finally, in Part IV the author uses application areas such as model checking, computational biology, logistics, additive manufacturing, robot motion planning, and industrial production to explain how the techniques described may be exploited in modern settings. The book is supported with a comprehensive index and references, and it will be of value to researchers, practitioners, and students in the areas of artificial intelligence and computational intelligence. | ||
| 988 | _aSpringer_Computer_2023 | ||
| 650 | 7 |
_2embne _9413115 _aInteligencia artificial |
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| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-65596-3 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b02/2024 _dz _ek _zSI |
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