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020 _a9783319655963
024 7 _a10.1007/978-3-319-65596-3
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQ334
_b2023 EB
100 1 _aEdelkamp, Stefan
_eautor
_0(orcid)0000-0001-8435-5025
_1https://orcid.org/0000-0001-8435-5025
_4http://id.loc.gov/vocabulary/relators/aut
_999597
245 1 0 _aAlgorithmic Intelligence :
_bTowards an Algorithmic Foundation for Artificial Intelligence
_cby Stefan Edelkamp
250 _a1st ed 2023
264 1 _aCham
_bSpringer International Publishing
_c2023
300 _a1 recurso en línea
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
505 0 _aPreface -- Towards a Characterization -- Part I, Basics -- 1. Programming Primer -- 2. Shortest Paths -- 3. Sorting -- 4. Deep Learning -- 5. Monte-Carlo Search -- Part II, Big Data -- 6. Graph data -- 7. Multimedia Data -- 8. Network Data -- 9. Image Data -- 10. Navigation Data -- Part III, Research Areas -- 11. Machine Learning -- 12. Problem Solving -- 13. Card Game Playing -- 14. Action Planning -- 15. General Game Playing -- 16. Multiagent Systems -- 17. Recommendation and Configuration Part IV, Applications -- 18. Adversarial Planning -- 19. Model Checking -- 20. Computational Biology -- 21. Logistics -- 22. Additive Manufacturing -- 23. Robot Motion Planning -- 24. Industrial Production -- 25. Further Application Areas. - Index and References.
520 _aIn this book the author argues that the basis of what we consider computer intelligence has algorithmic roots, and he presents this with a holistic view, showing examples and explaining approaches that encompass theoretical computer science and machine learning via engineered algorithmic solutions. Part I of the book introduces the basics. The author starts with a hands-on programming primer for solving combinatorial problems, with an emphasis on recursive solutions. The other chapters in the first part of the book explain shortest paths, sorting, deep learning, and Monte Carlo search. A key function of computational tools is processing Big Data efficiently, and the chapters in Part II of the book examine traditional graph problems such as finding cliques, colorings, independent sets, vertex covers, and hitting sets, and the subsequent chapters cover multimedia, network, image, and navigation data. The highly topical research areas detailed in Part III are machine learning, problem solving, action planning, general game playing, multiagent systems, and recommendation and configuration. Finally, in Part IV the author uses application areas such as model checking, computational biology, logistics, additive manufacturing, robot motion planning, and industrial production to explain how the techniques described may be exploited in modern settings. The book is supported with a comprehensive index and references, and it will be of value to researchers, practitioners, and students in the areas of artificial intelligence and computational intelligence.
988 _aSpringer_Computer_2023
650 7 _2embne
_9413115
_aInteligencia artificial
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-319-65596-3
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b02/2024
_dz
_ek
_zSI