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| 001 | 397964 | ||
| 003 | ES-MaUEC | ||
| 005 | 20240314174458.0 | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 230418s2023 sz | o |||| 0|eng d | ||
| 020 | _a9783031281174 | ||
| 024 | 7 |
_a10.1007/978-3-031-28117-4 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aT385 _b2023 EB |
|
| 100 | 1 |
_aVince, John _q(John A.) _eautor _4http://id.loc.gov/vocabulary/relators/aut _9681498 |
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| 245 | 1 | 0 |
_aCalculus for Computer Graphics _cby John Vince |
| 250 | _a3rd ed 2023 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2023 |
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| 300 | _a1 recurso en línea | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_atext file _bPDF _2rda |
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| 505 | 0 | _aIntroduction -- Functions -- Limits and Derivatives -- Derivatives and Antiderivatives -- Higher Derivatives -- Partial Derivatives -- Integral Calculus -- Area Under a Graph -- Are Length and Parameterisation of Curves -- Surface Area -- Volume -- Vector-Valued Functions -- Vector Differential Operators -- Tangent and Normal Vectors -- Continuity -- Curvature -- Solving Differential Equations -- Conclusion. Appendix A -- Appendix B -- Index. | |
| 520 | _aStudents studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function's derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author's other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation. | ||
| 988 | _aSpringer_Computer_2023 | ||
| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador |
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| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-28117-4 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b01/2024 _dz _eb _zSI |
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