| 000 | 03531nam a22004095i 4500 | ||
|---|---|---|---|
| 999 |
_c397962 _d397962 _x1 |
||
| 001 | 397962 | ||
| 003 | ES-MaUEC | ||
| 005 | 20240314174458.0 | ||
| 006 | a|||||o|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 230331s2023 sz | o |||| 0|eng d | ||
| 020 | _a9783031248696 | ||
| 024 | 7 |
_a10.1007/978-3-031-24869-6 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aBF408 _b2023 EB |
|
| 100 | 1 |
_aLiggett, Susan _eautor _4http://id.loc.gov/vocabulary/relators/aut _9689456 |
|
| 245 | 1 | 0 |
_aCreativity in Art, Design and Technology _cby Susan Liggett, Rae Earnshaw, Jill Townsley |
| 250 | _a1st ed 2023 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2023 |
|
| 300 | _a1 recurso en línea | ||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 347 |
_atext file _bPDF _2rda |
||
| 490 | 0 |
_aSpringerBriefs on Cultural Computing _x2661-8729 |
|
| 505 | 0 | _a1 Introduction -- 2 Creativity in the Arts: Traditional and New Media -- 3 Creativity and Artist Technologist -- 4 Creativity and Virtual Worlds -- 5 The Creative Process and Social Responsibility -- 6 Digital Communication as a Creative Tool -- 7 Artificial Intelligence and Creativity -- 8 Art Thinking and Design Thinking -- 9 Time and Temporality: Creative Reception and Repetition -- 10 How can Art assist Science and Technology? -- 11 Research and Development in Creativity -- 12 Epilog. | |
| 520 | _aThis is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced? This book provides important answers to these questions. Technology can enable artists to be more creative. Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences. These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before. The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies. In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be more creative? All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts. This is illustrated with examples which show exciting and challenging results. Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists. All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward. | ||
| 988 | _aSpringer_Computer_2023 | ||
| 650 | 7 |
_2embne _9139953 _aCreatividad |
|
| 700 | 1 |
_942754 _aEarnshaw, Rae _eautor |
|
| 700 | 1 |
_9689455 _aTownsley, Jill _eautor |
|
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-24869-6 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b01/2024 _dz _eb _zSI |
||