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| 020 | _a9783030767945 | ||
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_a10.1007/978-3-030-76794-5 _2doi |
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_aQ325.5 _b2022 EB |
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_aAdvances in Machine Learning/Deep Learning-based Technologies : _bSelected Papers in Honour of Professor Nikolaos G. Bourbakis - Vol. 2 _cedited by George A. Tsihrintzis, Maria Virvou, Lakhmi C. Jain. |
| 250 | _a1st edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2022 |
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| 300 |
_a1 recurso en línea (XVI, 224 páginas) _b85 ilustraciones, 70 ilustraciones a color |
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| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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_aLearning and Analytics in Intelligent Systems _x2662-3455 _v23 |
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| 505 | 0 | _aPart I: Machine Learning/Deep Learning in Socializing and Entertainment -- Part II: Machine Learning/Deep Learning in -- Part III: Machine Learning/Deep Learning in Security -- Part IV: Machine Learning/Deep Learning in Time Series Forecasting -- Part V: Machine Learning in Video Coding and Information Extraction. | |
| 520 | _aAs the 4th Industrial Revolution is restructuring human societal organization into, so-called, "Society 5.0", the field of Machine Learning (and its sub-field of Deep Learning) and related technologies is growing continuously and rapidly, developing in both itself and towards applications in many other disciplines. Researchers worldwide aim at incorporating cognitive abilities into machines, such as learning and problem solving. When machines and software systems have been enhanced with Machine Learning/Deep Learning components, they become better and more efficient at performing specific tasks. Consequently, Machine Learning/Deep Learning stands out as a research discipline due to its worldwide pace of growth in both theoretical advances and areas of application, while achieving very high rates of success and promising major impact in science, technology and society. The book at hand aims at exposing its readers to some of the most significant Advances in Machine Learning/Deep Learning-based Technologies. The book consists of an editorial note and an additional ten (10) chapters, all invited from authors who work on the corresponding chapter theme and are recognized for their significant research contributions. In more detail, the chapters in the book are organized into five parts, namely (i) Machine Learning/Deep Learning in Socializing and Entertainment, (ii) Machine Learning/Deep Learning in Education, (iii) Machine Learning/Deep Learning in Security, (iv) Machine Learning/Deep Learning in Time Series Forecasting, and (v) Machine Learning in Video Coding and Information Extraction. This research book is directed towards professors, researchers, scientists, engineers and students in Machine Learning/Deep Learning-related disciplines. It is also directed towards readers who come from other disciplines and are interested in becoming versed in some of the most recent Machine Learning/Deep Learning-based technologies. An extensive list of bibliographic references at the end of each chapter guides the readers to probe further into the application areas of interest to them. | ||
| 988 | _aSpringer_Robotics_2022 | ||
| 650 | 7 |
_2embne _9166090 _aAprendizaje automático |
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_iPrinted edition: _z9783030767938 |
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_iPrinted edition: _z9783030767952 |
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_iPrinted edition: _z9783030767969 |
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_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-76794-5 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
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_b01/2023 _dz _eu _zSI |
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