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001 395244
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008 210731s2022 sz | s |||| 0|eng d
020 _a9783030825447
024 7 _a10.1007/978-3-030-82544-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
050 4 _aTJ211.26
_b2022 EB
245 1 0 _aRobotics in Education
_bRiE 2021
_cedited by Munir Merdan, Wilfried Lepuschitz, Gottfried Koppensteiner, Richard Balogh, David Obdržálek.
250 _a1st edition 2022
264 1 _aCham
_bSpringer International Publishing
_c2022
300 _a1 recurso en línea (XIV, 316 páginas)
_b129 ilustraciones, 116 ilustraciones a color
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aAdvances in Intelligent Systems and Computing
_x2194-5365
_v1359
505 0 _aGradation of Cognitive operations of Blue-Bot control in the primary education -- Bee-Bot educational robot as a means of developing social skills among children with autism-spectrum disorders -- Development of educational scenarios for child-robot interaction: The case of learning disabilities -- Educational Robotics in Online Distance Learning: An Experience from Primary School -- Robotics Laboratory within the Italian School-Work Transition Program in High Schools: A Case Study -- How to promote learning and creativity through visual cards and robotics at summer academic project Ítaca -- An Arduino-based robot with a sensor as an educational project -- A Social Robot Activity for Novice Programmers -- Robotics and Intelligent Systems: a new curriculum development and adaptations needed in coronavirus times -- An Educational Framework for Complex Robotics Projects -- Education Tool for Kinematic Analysis: A Case Study.
520 _aThis book comprises the latest achievements in research and development in educational robotics presented at the 12th International Conference on Robotics in Education (RiE), which was carried out as a purely virtual conference from April 28 to 30, 2021. Researchers and educators find valuable methodologies and tools for robotics in education that encourage learning in the fields of science, technology, engineering, arts, and mathematics (STEAM) through the design, creation, and programming of tangible artifacts for creating personally meaningful objects and addressing real-world societal needs. This also involves the introduction of technologies ranging from robotics platforms to programming environments and languages. Evaluation results prove the impact of robotics on the students' interests and competence development. The presented approaches cover the whole educative range from kindergarten, primary and secondary school, to the university level and beyond. Chapters "17 and 25" are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
776 0 8 _iPrinted edition:
_z9783030825430
776 0 8 _iPrinted edition:
_z9783030825454
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-030-82544-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
988 _aSpringer_Robotics_2022
999 _c395244
_d395244