| 000 | 02951nam a22003975i 4500 | ||
|---|---|---|---|
| 999 |
_c395088 _d395088 |
||
| 001 | 395088 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230311162244.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 230311s2022 sz | s |||| 0|eng d | ||
| 020 | _a9783031109683 | ||
| 024 | 7 |
_a10.1007/978-3-031-10968-3 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aT385 _b2022 EB |
|
| 100 | 1 |
_aPeddie, Jon _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687215 |
|
| 245 | 1 | 4 |
_aThe History of the GPU - Steps to Invention _cby Jon Peddie |
| 250 | _a1st edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2022 |
|
| 300 |
_a1 recurso en línea (XXXI, 399 páginas) _b226 ilustraciones, 208 ilustraciones a color |
||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 505 | 0 | _a1 Introduction -- 2 1980-1989, Graphics Controllers on Other Platforms -- 3 1980-1989, Graphics Controllers on PCs -- 4 1990-1995, Graphics Controllers on PCs -- 5 1990 to 1999 Graphics Controllers on Other Platform -- 6 1996-1999, Graphics Controllers on PCs -- 7 What is a GPU? -- Appendix A: Definitions -- Appendix B: Acronyms. | |
| 520 | _aThis is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics-exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface. | ||
| 988 | _aSpringer_Computer_2022 | ||
| 650 | 7 |
_2embne _9143900 _aDiseño asistido por ordenador _xHistoria |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031109676 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031109690 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-10968-3 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b03/2023 _dz _eIG _zSI |
||