000 03008nam a22004455i 4500
999 _c395087
_d395087
001 395087
003 ES-MaUEC
005 20230311161929.0
006 a||||fo|||| 00| 0
007 cr nn 008mamaa
008 230311s2022 sz | s |||| 0|eng d
020 _a9783031109324
024 7 _a10.1007/978-3-031-10932-4
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aCC80.4
_b2022 EB
100 1 _aChampion, Erik
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687214
245 1 0 _aPlaying with the Past: Into the Future
_cby Erik Champion
250 _a2nd edition 2022
264 1 _aCham
_bSpringer International Publishing
_c2022
300 _a1 recurso en línea (XXV, 226 páginas)
_b54 ilustraciones, 45 ilustraciones a color
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aHuman-Computer Interaction Series
_x2524-4477
505 0 _aVirtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index.
520 _aSince the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges.
988 _aSpringer_Computer_2022
650 7 _2embne
_9666617
_aArqueología
_xProceso de datos
650 7 _2embne
_9149935
_aRealidad virtual
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
776 0 8 _iPrinted edition:
_z9783031109317
776 0 8 _iPrinted edition:
_z9783031109331
776 0 8 _iPrinted edition:
_z9783031109348
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-10932-4
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_eIG
_zSI