| 000 | 03177nam a22003975i 4500 | ||
|---|---|---|---|
| 999 |
_c395039 _d395039 |
||
| 001 | 395039 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230311164709.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 230311s2022 sz | s |||| 0|eng d | ||
| 020 | _a9783031135811 | ||
| 024 | 7 |
_a10.1007/978-3-031-13581-1 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aT385 _b2022 EB |
|
| 100 | 1 |
_aPeddie, Jon _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687215 |
|
| 245 | 1 | 4 |
_aThe History of the GPU - Eras and Environment _cby Jon Peddie |
| 250 | _a1st edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2022 |
|
| 300 |
_a1 recurso en línea (XXX, 332 páginas) _b209 ilustraciones, 194 ilustraciones a color |
||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 505 | 0 | _aForeword -- Preface -- 1 Introduction -- 2 The GPU Functions -- 3 The Major GPU Eras -- 4 The First Era of GPUs -- 5 The GPU Environment-Hardware -- 6 Application Program Interface (API) -- 7 The GPU Environment-Software Extensions and Custom Features -- Appendix A: Definitions -- Appendix B: Acronyms. | |
| 520 | _aThis is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled by Moore's law, the first era of GPUs began in the late 1990s. Silicon Graphics (SGI) introduced T&L first in 1996 with the Nintendo 64 chipset with integrated T&L but didn't follow through. ArtX developed a chipset with integrated T&L but didn't bring it to market until November 1999. The need to integrate the transform and lighting functions in the graphics controller was well understood and strongly desired by dozens of companies. Nvidia was the first to produce a PC consumer level single chip with T&L in October 1999. All in all, fifteen companies came close, they had designs and experience, but one thing or another got in their way to prevent them succeeding. All the forces and technology were converging; the GPU was ready to emerge. Several of the companies involved did produce an integrated GPU, but not until early 2000. This is the account of those companies, the GPU and the environment needed to support it. The GPU has become ubiquitous and can be found in every platform that involves a computer and a user interface. | ||
| 988 | _aSpringer_Computer_2022 | ||
| 650 | 7 |
_2embne _9143900 _aDiseño asistido por ordenador |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031135804 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031135828 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-13581-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b03/2023 _da _eIG _zSI |
||