| 000 | 03236nam a22003975i 4500 | ||
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| 001 | 394620 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230102123143.0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 221212s2022 sz | s |||| 0|eng d | ||
| 020 | _a9783031220159 | ||
| 024 | 7 |
_a10.1007/978-3-031-22015-9 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC |
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| 245 | 1 | 0 |
_aComputer-Human Interaction Research and Applications _b4th International Conference, CHIRA 2020, Virtual Event, November 5-6, 2020, Revised Selected Papers _cedited by Andreas Holzinger, Hugo Plácido Silva, Markus Helfert, Larry Constantine |
| 250 | _a1st edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2022 |
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| 300 |
_a1 recurso en línea (XI, 157 páginas) _b55 ilustraciones, 39 ilustraciones a color |
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| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aCommunications in Computer and Information Science _x1865-0937 _v1609 |
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| 505 | 0 | _aCognitive Control: Transitions in Control Modes under Different Level of Workload and fNIRS Sensitivity -- Eyetracking Nutritional Behaviour and Choices -- Reshaping Thinking for Shape-shifting Technology: Adapting a MAS Agent Design to Encourage User Engagement -- Learning Tonal Harmony through Augmented Reality: Bridging the Gap between Music Embodiment and Digital Experiences -- The Telerobot Contact Hypothesis -- Boggle: An SSVEP-based BCI Web Browser -- Exploring a Cognitive Interface to Support Trust and Acceptability of Future Users of Autonomous Vehicles -- Visualizing Critical Objectives in Omnichannel Management through Mental Models: The Application of an Assortment Integration Context. | |
| 520 | _aThis book constitutes selected papers of the Fourth International Conference on Computer-Human Interaction Research and Applications, CHIRA 2020, held virtually, in November 2020. The 8 full papers presented in this book were carefully reviewed and selected from 44 submissions. The papers selected to be included in this book contribute to the understanding of relevant trends of current research on computer-human interaction, including Interaction design, human factors, entertainment, cognition, perception, user-friendly software and systems, pervasive technologies and interactive devices. | ||
| 700 | 1 |
_aHolzinger, Andreas _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 700 | 1 |
_aSilva, Hugo Plácido _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 700 | 1 |
_aHelfert, Markus _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 700 | 1 |
_aConstantine, Larry _eeditor literario _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783031220142 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031220166 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-22015-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 988 | _aSpringer_Computer_2022 | ||
| 999 |
_c394620 _d394620 |
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