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020 _a9783031795671
024 7 _a10.1007/978-3-031-79567-1
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aTA1637
_b2015 EB
100 1 _aMarques, Ricardo
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688373
245 1 0 _aEfficient Quadrature Rules for Illumination Integrals :
_bFrom Quasi Monte Carlo to Bayesian Monte Carlo
_cby Ricardo Marques, Christian Bouville, Luís Paulo Santos, Kadi Bouatouch
250 _a1st edition 2015
264 1 _aCham
_bSpringer International Publishing
_c2015
300 _a1 recurso en línea (X, 82 páginas)
336 _aTexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Computer Graphics and Animation
_x1933-9003
505 0 _aIntroduction -- Spherical Fibonacci Point Sets for QMC Estimates of Illumination Integrals -- Bayesian Monte Carlo for Global Illumination -- Bibliography -- Authors' Biographies.
520 _aRendering photorealistic images is a costly process which can take up to several days in the case of high quality images. In most cases, the task of sampling the incident radiance function to evaluate the illumination integral is responsible for an important share of the computation time. Therefore, to reach acceptable rendering times, the illumination integral must be evaluated using a limited set of samples. Such a restriction raises the question of how to obtain the most accurate approximation possible with such a limited set of samples. One must thus ensure that sampling produces the highest amount of information possible by carefully placing and weighting the limited set of samples. Furthermore, the integral evaluation should take into account not only the information brought by sampling but also possible information available prior to sampling, such as the integrand smoothness. This idea of sparse information and the need to fully exploit the little information available is present throughout this book. The presented methods correspond to the state-of-the-art solutions in computer graphics, and take into account information which had so far been underexploited (or even neglected) by the previous approaches. The intended audiences are Ph.D. students and researchers in the field of realistic image synthesis or global illumination algorithms, or any person with a solid background in graphics and numerical techniques.
988 _aSynthesis Collection of Technology_2015
650 7 _2embne
_9413188
_aProceso digital de imágenes
650 7 _2embne
_9681471
_aMétodo de Monte Carlo
700 1 _aBouville, C.
_q(Christian)
_d1949-
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688374
700 1 _aSantos, Luis Paulo
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688375
700 1 _aBouatouch, K.
_q(Kadi)
_d1950-
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688376
776 0 8 _iPrinted edition:
_z9783031795664
776 0 8 _iPrinted edition:
_z9783031795688
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79567-1
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b05/2023
_dz
_eb
_zSI