| 000 | 04041nam a2200421 i 4500 | ||
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| 001 | 387967 | ||
| 003 | ES-MaUEC | ||
| 005 | 20231212160758.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | ta | ||
| 008 | 220601s2006 sz | o |||| 0|eng d | ||
| 020 | _a9783031795190 | ||
| 024 | 7 |
_a10.1007/978-3-031-79519-0 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aQA76.9 .H85 _b2006 EB |
|
| 100 | 1 |
_aOtaduy, Miguel A. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688366 |
|
| 245 | 1 | 0 |
_aHigh Fidelity Haptic Rendering _cby Miguel Otaduy, Ming Lin |
| 250 | _a1st edition 2006 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2006 |
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| 300 | _a1 recurso en línea (VII, 103 páginas) | ||
| 336 |
_aTexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation _x1933-9003 |
|
| 505 | 0 | _aFundamentals of Haptic Rendering -- Six-DoF Haptic Rendering Methodologies -- Collision Detection Methods -- Haptic Texture Rendering -- Future Directions. | |
| 520 | _aThe human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces. | ||
| 988 | _aSynthesis Collection of Technology_2006 | ||
| 650 | 7 |
_2embne _9155848 _aInteracción hombre-ordenador |
|
| 650 | 7 |
_2embne _9149935 _aRealidad virtual |
|
| 700 | 1 |
_aLin, Ming C. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688367 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031795183 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031795206 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79519-0 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b05/2023 _dz _eb _zSI |
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