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020 _a9783031795190
024 7 _a10.1007/978-3-031-79519-0
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9 .H85
_b2006 EB
100 1 _aOtaduy, Miguel A.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688366
245 1 0 _aHigh Fidelity Haptic Rendering
_cby Miguel Otaduy, Ming Lin
250 _a1st edition 2006
264 1 _aCham
_bSpringer International Publishing
_c2006
300 _a1 recurso en línea (VII, 103 páginas)
336 _aTexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Computer Graphics and Animation
_x1933-9003
505 0 _aFundamentals of Haptic Rendering -- Six-DoF Haptic Rendering Methodologies -- Collision Detection Methods -- Haptic Texture Rendering -- Future Directions.
520 _aThe human haptic system, among all senses, provides unique and bidirectional communication between humans and their physical environment. Yet, to date, most human-computer interactive systems have focused primarily on the graphical rendering of visual information and, to a lesser extent, on the display of auditory information. Extending the frontier of visual computing, haptic interfaces, or force feedback devices, have the potential to increase the quality of human-computer interaction by accommodating the sense of touch. They provide an attractive augmentation to visual display and enhance the level of understanding of complex data sets. They have been effectively used for a number of applications including molecular docking, manipulation of nano-materials, surgical training, virtual prototyping, and digital sculpting. Compared with visual and auditory display, haptic rendering has extremely demanding computational requirements. In order to maintain a stable system while displaying smooth and realistic forces and torques, high haptic update rates in the range of 500-1000 Hz or more are typically used. Haptics present many new challenges to researchers and developers in computer graphics and interactive techniques. Some of the critical issues include the development of novel data structures to encode shape and material properties, as well as new techniques for geometry processing, data analysis, physical modeling, and haptic visualization. This synthesis examines some of the latest developments on haptic rendering, while looking forward to exciting future research in this area. It presents novel haptic rendering algorithms that take advantage of the human haptic sensory modality. Specifically it discusses different rendering techniques for various geometric representations (e.g. point-based, polygonal, multiresolution, distance fields, etc), as well as textured surfaces. It also shows how psychophysics of touch can provide the foundational design guidelines for developing perceptually driven force models and concludes with possible applications and issues to consider in future algorithmic design, validating rendering techniques, and evaluating haptic interfaces.
988 _aSynthesis Collection of Technology_2006
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
650 7 _2embne
_9149935
_aRealidad virtual
700 1 _aLin, Ming C.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688367
776 0 8 _iPrinted edition:
_z9783031795183
776 0 8 _iPrinted edition:
_z9783031795206
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79519-0
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b05/2023
_dz
_eb
_zSI