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_c387879 _d387879 |
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| 001 | 387879 | ||
| 003 | ES-MaUEC | ||
| 005 | 20240111050231.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 230427s2020 sz | s |||| 0|eng d | ||
| 020 | _a9783031021220 | ||
| 024 | 7 |
_a10.1007/978-3-031-02122-0 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aGV1469.15 _b2020 EB |
|
| 100 | 1 |
_aPérez Liébana, Diego _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688284 |
|
| 245 | 1 | 0 |
_aGeneral Video Game Artificial Intelligence _cby Diego Pérez Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa, Jialin Liu |
| 250 | _a1st edition 2020 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2020 |
|
| 300 | _a1 recurso en línea (XIV, 177 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Games and Computational Intelligence _x2573-6493 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- VGDL and the GVGAI Framework -- Planning in GVGAI -- Frontiers of GVGAI Planning -- Learning in GVGAI -- Procedural Content Generation in GVGAI -- Automatic General Game Tuning -- GVGAI without VGDL -- GVGAI: What's Next? -- Bibliography -- Authors' Biographies. | |
| 520 | _aResearch on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future. | ||
| 988 | _aSynthesis Collection of Technology_2020 | ||
| 650 | 7 |
_2embne _9141365 _aVideojuegos |
|
| 650 | 7 |
_2embne _aInteligencia artificial _9413115 |
|
| 700 | 1 |
_aLucas, Simon M. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688285 |
|
| 700 | 1 |
_aGaina, Raluca D. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688286 |
|
| 700 | 1 |
_aTogelius, Julian. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _999600 |
|
| 700 | 1 |
_aKhalifa, Ahmed _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688287 |
|
| 700 | 1 |
_aLiu, Jialin _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688288 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031001710 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031009945 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031032509 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02122-0 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b04/2023 _dz _eIG _zSI |
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