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| 008 | 230425s2018 sz | s |||| 0|eng d | ||
| 020 | _a9783031017599 | ||
| 024 | 7 |
_a10.1007/978-3-031-01759-9 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aT385 _b2018 EB |
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| 100 | 1 |
_aAamodt, Tor M. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688240 |
|
| 245 | 1 | 0 |
_aGeneral-Purpose Graphics Processor Architectures _cby Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers |
| 250 | _a1st edition 2018 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2018 |
|
| 300 | _a1 recurso en línea (XVIII, 122 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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_aSynthesis Lectures on Computer Architecture _x1935-3243 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Programming Model -- The SIMT Core: Instruction and Register Data Flow -- Memory System -- Crosscutting Research on GPU Computing Architectures -- Bibliography -- Authors' Biographies. | |
| 520 | _aOriginally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures. The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system. This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs. | ||
| 988 | _aSynthesis Collection of Technology_2018 | ||
| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador |
|
| 650 | 7 |
_2embne _9144554 _aArquitectura de ordenador |
|
| 700 | 1 |
_aFung, Wilson Wai Lun _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688241 |
|
| 700 | 1 |
_aRogers, Timothy G. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9688242 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031000560 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031006319 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031028878 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-01759-9 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b04/2023 _dz _eIG _zSI |
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