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020 _a9783031017599
024 7 _a10.1007/978-3-031-01759-9
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aT385
_b2018 EB
100 1 _aAamodt, Tor M.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688240
245 1 0 _aGeneral-Purpose Graphics Processor Architectures
_cby Tor M. Aamodt, Wilson Wai Lun Fung, Timothy G. Rogers
250 _a1st edition 2018
264 1 _aCham
_bSpringer International Publishing
_c2018
300 _a1 recurso en línea (XVIII, 122 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Computer Architecture
_x1935-3243
505 0 _aPreface -- Acknowledgments -- Introduction -- Programming Model -- The SIMT Core: Instruction and Register Data Flow -- Memory System -- Crosscutting Research on GPU Computing Architectures -- Bibliography -- Authors' Biographies.
520 _aOriginally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures. The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of their history. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system. This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.
988 _aSynthesis Collection of Technology_2018
650 7 _2embne
_9141143
_aGráficos de ordenador
650 7 _2embne
_9144554
_aArquitectura de ordenador
700 1 _aFung, Wilson Wai Lun
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688241
700 1 _aRogers, Timothy G.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9688242
776 0 8 _iPrinted edition:
_z9783031000560
776 0 8 _iPrinted edition:
_z9783031006319
776 0 8 _iPrinted edition:
_z9783031028878
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-01759-9
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b04/2023
_dz
_eIG
_zSI