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008 220601s2016 sz | s |||| 0|eng d
020 _a9783031022166
024 7 _a10.1007/978-3-031-02216-6
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.27
_b2016 EB
100 1 _aGuzdial, Mark
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687997
245 1 0 _aLearner-Centered Design of Computing Education :
_bResearch on Computing for Everyone
_cby Mark Guzdial
250 _a1st edition 2016
264 1 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XVIII, 147 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Human-Centered Informatics
_x1946-7699
505 0 _aPreface -- Acknowledgments -- What Does Computing for Everyone Mean? -- The Challenges of Learning Programming -- Computational Thinking and Using Programming to Learn -- Media Computation and Contextualized Computing Education -- Adults as Computing Learners -- Learner-Centered Computing Education for Computer Science Majors -- Steps Toward Computing for Everyone -- Bibliography -- Author's Biography -- Index .
520 _aComputing education is in enormous demand. Many students (both children and adult) are realizing that they will need programming in the future. This book presents the argument that they are not all going to use programming in the same way and for the same purposes. What do we mean when we talk about teaching everyone to program? When we target a broad audience, should we have the same goals as computer science education for professional software developers? How do we design computing education that works for everyone? This book proposes use of a learner-centered design approach to create computing education for a broad audience. It considers several reasons for teaching computing to everyone and how the different reasons lead to different choices about learning goals and teaching methods. The book reviews the history of the idea that programming isn't just for the professional software developer. It uses research studies on teaching computing in liberal arts programs, to graphic designers, to high school teachers, in order to explore the idea that computer science for everyone requires us to re-think how we teach and what we teach. The conclusion describes how we might create computing education for everyone.
988 _aSynthesis Collection of Technology_2016
650 7 _2embne
_9405036
_aAprendizaje
650 7 _2embne
_9169714
_aInformática
_xEstudio y enseñanza
650 7 _2embne
_9678144
_aDiseño de sistemas centrado en el usuario
776 0 8 _iPrinted edition:
_z9783031001994
776 0 8 _iPrinted edition:
_z9783031010880
776 0 8 _iPrinted edition:
_z9783031033445
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02216-6
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b04/2023
_dz
_esc
_zSI