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008 220601s2010 sz | s |||| 0|eng d
020 _a9783031021923
024 7 _a10.1007/978-3-031-02192-3
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.S88
_b2010 EB
100 1 _aWright, Peter L.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_960318
245 1 0 _aExperience-Centered Design :
_bDesigners, Users, and Communities in Dialogue
_cby Peter Wright, John McCarthy
250 _a1st edition 2010
264 1 _aCham
_bSpringer International Publishing
_c2010
300 _a1 recurso en línea (XV, 107 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Human-Centered Informatics
_x1946-7699
505 0 _aHow Did We Get Here? -- Some Key Ideas Behind Experience-Centered Design -- Making Sense of Experience in Experience-Centered Design -- Experience-Centered Design as Dialogue -- What do We Mean by Dialogue? -- Valuing Experience-Centered Design -- Where Do We Go from Here?.
520 _aExperience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those who might otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology. Table of Contents: How Did We Get Here? / Some Key Ideas Behind Experience-Centered Design / Making Sense of Experience in Experience-Centered Design / Experience-Centered Design as Dialogue / What do We Mean by Dialogue? / Valuing Experience-Centered Design / Where Do We Go from Here?
988 _aSynthesis Collection of Technology_2010
650 7 _2embne
_9678144
_aDiseño de sistemas centrado en el usuario
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
700 1 _aMcCarthy, John,
_d1927-2011
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687995
776 0 8 _iPrinted edition:
_z9783031010644
776 0 8 _iPrinted edition:
_z9783031033209
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02192-3
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b04/2023
_dz
_esc
_zSI