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| 003 | ES-MaUEC | ||
| 005 | 20230327164449.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220601s2010 sz | o |||| 0|eng d | ||
| 020 | _a9783031795497 | ||
| 024 | 7 |
_a10.1007/978-3-031-79549-7 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA188 _b2010 EB |
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| 100 | 1 |
_aGoldman, Ron _d1947- _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687766 |
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| 245 | 1 | 0 |
_aRethinking Quaternions _cby Ron Goldman |
| 250 | _a1st edition 2010 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2010 |
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| 300 | _a1 recurso en línea (XVIII, 157 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation _x1933-9003 |
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| 505 | 0 | _aPreface -- Theory -- Computation -- Rethinking Quaternions and Clif ford Algebras -- References -- Further Reading -- Author Biography. | |
| 520 | _aQuaternion multiplication can be used to rotate vectors in three-dimensions. Therefore, in computer graphics, quaternions have three principal applications: to increase speed and reduce storage for calculations involving rotations, to avoid distortions arising from numerical inaccuracies caused by floating point computations with rotations, and to interpolate between two rotations for key frame animation. Yet while the formal algebra of quaternions is well-known in the graphics community, the derivations of the formulas for this algebra and the geometric principles underlying this algebra are not well understood. The goals of this monograph are to provide a fresh, geometric interpretation for quaternions, appropriate for contemporary computer graphics, based on mass-points; to present better ways to visualize quaternions, and the effect of quaternion multiplication on points and vectors in three dimensions using insights from the algebra and geometry of multiplication in the complex plane; to derive the formula for quaternion multiplication from first principles; to develop simple, intuitive proofs of the sandwiching formulas for rotation and reflection; to show how to apply sandwiching to compute perspective projections. In addition to these theoretical issues, we also address some computational questions. We develop straightforward formulas for converting back and forth between quaternion and matrix representations for rotations, reflections, and perspective projections, and we discuss the relative advantages and disadvantages of the quaternion and matrix representations for these transformations. Moreover, we show how to avoid distortions due to floating point computations with rotations by using unit quaternions to represent rotations. We also derive the formula for spherical linear interpolation, and we explain how to apply this formula to interpolate between two rotations for key frame animation. Finally, we explain the role of quaternions in low-dimensional Clifford algebras, and we show how to apply the Clifford algebra for R3 to model rotations, reflections, and perspective projections. To help the reader understand the concepts and formulas presented here, we have incorporated many exercises in order to clarify and elaborate some of the key points in the text. Table of Contents: Preface / Theory / Computation / Rethinking Quaternions and Clif ford Algebras / References / Further Reading / Author Biography. | ||
| 988 | _aSynthesis Collection of Technology_2010 | ||
| 650 | 7 |
_2embne _9142711 _aMatrices (Matemáticas) |
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| 650 | 7 |
_2embne _9140933 _aÁlgebra lineal |
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| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783031795480 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031795503 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79549-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _eb _zSI |
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