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| 003 | ES-MaUEC | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 220601s2009 sz | o |||| 0|eng d | ||
| 020 | _a9783031795404 | ||
| 024 | 7 |
_a10.1007/978-3-031-79540-4 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aT385 _b2009 EB |
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| 100 | 1 |
_aKřivánek, Jaroslav _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687751 |
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| 245 | 1 | 0 |
_aPractical Global Illumination with Irradiance Caching _cby Jaroslav Krivanek, Pascal Gautron |
| 250 | _a1st edition 2009 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2009 |
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| 300 | _a1 recurso en línea (XIII, 134 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aSynthesis Lectures on Computer Graphics and Animation _x1933-9003 |
|
| 505 | 0 | _aIntroduction to Ray Tracing and Global Illumination -- Irradiance Caching Core -- Practical Rendering with Irradiance Caching -- Irradiance Caching in a Complete Global Illumination -- Irradiance Caching on Graphics Hardware -- Temporal Irradiance Caching. | |
| 520 | _aIrradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching. | ||
| 988 | _aSynthesis Collection of Technology_2009 | ||
| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador |
|
| 650 | 7 |
_2embne _9413188 _aProceso digital de imágenes |
|
| 700 | 1 |
_aGautron, Pascal _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687752 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031795398 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031795411 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79540-4 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _eb _zSI |
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