000 03582nam a2200421 i 4500
999 _c387637
_d387637
001 387637
003 ES-MaUEC
005 20230327101526.0
006 a||||fo|||| 00| 0
007 cr nn 008mamaa
008 220601s2008 sz | o |||| 0|eng d
020 _a9783031792427
024 7 _a10.1007/978-3-031-79242-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9 .C65
_b2008 EB
100 1 _aPelechano, Nuria
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687576
245 1 0 _aVirtual Crowds :
_bMethods, Simulation, and Control
_cby Nuria Palechano, Norman Badler, Jan Allbeck
250 _a1st edition 2008
264 1 _aCham
_bSpringer International Publishing
_c2008
300 _a1 recurso en línea (XII, 176 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Computer Graphics and Animation
_x1933-9003
505 0 _aIntroduction -- Crowd Simulation Methodology Survey -- Individual Differences in Crowds -- Framework (HiDAC + MACES + CAROSA) -- HiDAC: Local Motion -- MACES: Wayfinding with Communication and Roles -- CAROSA: Functional Crowds -- Initializing a Scenario -- Evaluating Crowds.
520 _aThere are many applications of computer animation and simulation where it is necessary to model virtual crowds of autonomous agents. Some of these applications include site planning, education, entertainment, training, and human factors analysis for building evacuation. Other applications include simulations of scenarios where masses of people gather, flow, and disperse, such as transportation centers, sporting events, and concerts. Most crowd simulations include only basic locomotive behaviors possibly coupled with a few stochastic actions. Our goal in this survey is to establish a baseline of techniques and requirements for simulating large-scale virtual human populations. Sometimes, these populations might be mutually engaged in a common activity such as evacuation from a building or area; other times they may be going about their individual and personal agenda of work, play, leisure, travel, or spectator. Computational methods to model one set of requirements may not mesh well with good approaches to another. By including both crowd and individual goals and constraints into a comprehensive computational model, we expect to simulate the visual texture and contextual behaviors of groups of seemingly sentient beings. Table of Contents: Introduction / Crowd Simulation Methodology Survey / Individual Differences in Crowds / Framework (HiDAC + MACES + CAROSA) / HiDAC: Local Motion / MACES: Wayfinding with Communication and Roles / CAROSA: Functional Crowds / Initializing a Scenario / Evaluating Crowds.
988 _aSynthesis Collection of Technology_2008
650 7 _2embne
_9147541
_aSimulación por ordenador
700 1 _aBadler, Norman I.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687578
700 1 _aAllbeck, Jan M.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687577
776 0 8 _iPrinted edition:
_z9783031792410
776 0 8 _iPrinted edition:
_z9783031792434
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79242-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_eb
_zSI