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| 001 | 387636 | ||
| 003 | ES-MaUEC | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 220601s2022 sz | o |||| 0|eng d | ||
| 020 | _a9783031792144 | ||
| 024 | 7 |
_a10.1007/978-3-031-79214-4 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQC243 _b2022 EB |
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| 100 | 1 |
_aShiguang, Liu _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687676 |
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| 245 | 1 | 0 |
_aSound Synthesis, Propagation, and Rendering _cby Liu Shiguang, Manocha Dinesh |
| 250 | _a1st edition 2022 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2022 |
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| 300 | _a1 recurso en línea (XIII, 96 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging _x2469-4223 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Sound Synthesis -- Sound Propagation -- Sound Rendering -- Sound Simulation Using Machine Learning -- Future Research Directions -- Bibliography -- Authors' Biographies. | |
| 520 | _aThis book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design. | ||
| 988 | _aSynthesis Collection of Technology_2022 | ||
| 650 | 7 |
_2embne _9139216 _aOndas sonoras |
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| 700 | 1 |
_aManocha, Dinesh N. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9686518 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031792267 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031792021 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031792380 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79214-4 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _eb _zSI |
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