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008 220601s2022 sz | o |||| 0|eng d
020 _a9783031792144
024 7 _a10.1007/978-3-031-79214-4
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQC243
_b2022 EB
100 1 _aShiguang, Liu
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687676
245 1 0 _aSound Synthesis, Propagation, and Rendering
_cby Liu Shiguang, Manocha Dinesh
250 _a1st edition 2022
264 1 _aCham
_bSpringer International Publishing
_c2022
300 _a1 recurso en línea (XIII, 96 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging
_x2469-4223
505 0 _aPreface -- Acknowledgments -- Introduction -- Sound Synthesis -- Sound Propagation -- Sound Rendering -- Sound Simulation Using Machine Learning -- Future Research Directions -- Bibliography -- Authors' Biographies.
520 _aThis book gives a broad overview of research on sound simulation driven by a variety of applications. Vibrating objects produce sound, which then propagates through a medium such as air or water before finally being heard by a listener. As a crucial sensory channel, sound plays a vital role in many applications. There is a well-established research community in acoustics that has studied the problems related to sound simulation for six decades. Some of the earliest work was motivated by the design of concert halls, theaters, or lecture rooms with good acoustic characteristics. These problems also have been investigated in other applications, including noise control and sound design for urban planning, building construction, and automotive applications. Moreover, plausible or realistic sound effects can improve the sense of presence in a virtual environment or a game. In these applications, sound can provide important clues such as source directionality and spatial size. The book first surveys various sound synthesis methods, including harmonic synthesis, texture synthesis, spectral analysis, and physics-based synthesis. Next, it provides an overview of sound propagation techniques, including wave-based methods, geometric-based methods, and hybrid methods. The book also summarizes various techniques for sound rendering. Finally, it surveys some recent trends, including the use of machine learning methods to accelerate sound simulation and the use of sound simulation techniques for other applications such as speech recognition, source localization, and computer-aided design.
988 _aSynthesis Collection of Technology_2022
650 7 _2embne
_9139216
_aOndas sonoras
700 1 _aManocha, Dinesh N.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9686518
776 0 8 _iPrinted edition:
_z9783031792267
776 0 8 _iPrinted edition:
_z9783031792021
776 0 8 _iPrinted edition:
_z9783031792380
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-79214-4
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_eb
_zSI