| 000 | 03899nam a22004575i 4500 | ||
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| 999 |
_c387618 _d387618 |
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| 001 | 387618 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230325115142.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 230325s2017 sz | s |||| 0|eng d | ||
| 020 | _a9783031026041 | ||
| 024 | 7 |
_a10.1007/978-3-031-02604-1 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aQA76.9.I52 _b2017 EB |
|
| 100 | 1 |
_aFalk, Martin _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687557 _q(Martin Samuel) |
|
| 245 | 1 | 0 |
_aInteractive GPU-based Visualization of Large Dynamic Particle Data _cby Martin Falk, Sebastian Grottel, Michael Krone, Guido Reina |
| 250 | _a1st edition 2017 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2017 |
|
| 300 | _a1 recurso en línea (XII, 109 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Visualization _x2159-5178 |
|
| 505 | 0 | _aAcknowledgments -- Figure Credits -- Introduction -- History -- GPU-based Glyph Ray Casting -- Acceleration Strategies -- Data Structures -- Efficient Nearest Neighbor Search on the GPU -- Improved Visual Quality -- Application-driven Abstractions -- Summary and Outlook -- Bibliography -- Authors' Biographies. | |
| 520 | _aPrevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics. | ||
| 988 | _aSynthesis Collection of Technology_2017 | ||
| 650 | 7 |
_2embne _9145622 _aSistemas de visualización de información |
|
| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador |
|
| 650 | 7 |
_2embne _9495511 _aDatos masivos |
|
| 700 | 1 |
_aGrottel, Sebastian _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687558 |
|
| 700 | 1 |
_aKrone, Michael _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687559 _c(Computer scientist) |
|
| 700 | 1 |
_aReina, Guido _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687560 _c(Computer scientist) |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031014765 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031037320 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02604-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b03/2023 _dz _eIG _zSI |
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