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020 _a9783031026041
024 7 _a10.1007/978-3-031-02604-1
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.I52
_b2017 EB
100 1 _aFalk, Martin
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687557
_q(Martin Samuel)
245 1 0 _aInteractive GPU-based Visualization of Large Dynamic Particle Data
_cby Martin Falk, Sebastian Grottel, Michael Krone, Guido Reina
250 _a1st edition 2017
264 1 _aCham
_bSpringer International Publishing
_c2017
300 _a1 recurso en línea (XII, 109 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Visualization
_x2159-5178
505 0 _aAcknowledgments -- Figure Credits -- Introduction -- History -- GPU-based Glyph Ray Casting -- Acceleration Strategies -- Data Structures -- Efficient Nearest Neighbor Search on the GPU -- Improved Visual Quality -- Application-driven Abstractions -- Summary and Outlook -- Bibliography -- Authors' Biographies.
520 _aPrevalent types of data in scientific visualization are volumetric data, vector field data, and particle-based data. Particle data typically originates from measurements and simulations in various fields, such as life sciences or physics. The particles are often visualized directly, that is, by simple representants like spheres. Interactive rendering facilitates the exploration and visual analysis of the data. With increasing data set sizes in terms of particle numbers, interactive high-quality visualization is a challenging task. This is especially true for dynamic data or abstract representations that are based on the raw particle data. This book covers direct particle visualization using simple glyphs as well as abstractions that are application-driven such as clustering and aggregation. It targets visualization researchers and developers who are interested in visualization techniques for large, dynamic particle-based data. Its explanations focus on GPU-accelerated algorithms for high-performance rendering and data processing that run in real-time on modern desktop hardware. Consequently, the implementation of said algorithms and the required data structures to make use of the capabilities of modern graphics APIs are discussed in detail. Furthermore, it covers GPU-accelerated methods for the generation of application-dependent abstract representations. This includes various representations commonly used in application areas such as structural biology, systems biology, thermodynamics, and astrophysics.
988 _aSynthesis Collection of Technology_2017
650 7 _2embne
_9145622
_aSistemas de visualización de información
650 7 _2embne
_9141143
_aGráficos de ordenador
650 7 _2embne
_9495511
_aDatos masivos
700 1 _aGrottel, Sebastian
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687558
700 1 _aKrone, Michael
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687559
_c(Computer scientist)
700 1 _aReina, Guido
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687560
_c(Computer scientist)
776 0 8 _iPrinted edition:
_z9783031014765
776 0 8 _iPrinted edition:
_z9783031037320
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02604-1
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_eIG
_zSI