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020 _a9783031026027
024 7 _a10.1007/978-3-031-02602-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.I52
_b2016 EB
100 1 _aSedig, Kamran
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687562
245 1 0 _aDesign of Visualizations for Human-Information Interaction :
_bA Pattern-Based Framework
_cby Kamran Sedig, Paul Parsons
250 _a1st edition 2016
264 1 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XV, 185 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Visualization
_x2159-5178
505 0 _aFigure Credits -- Acknowledgments -- Introduction -- Background -- Conceptual Elements of Framework -- Patterns -- Blending of Patterns -- Human-Information Interaction -- Design Process -- Application of Framework -- Discussion and Summary -- References -- About the Authors.
520 _aInterest in visualization design has increased in recent years. While there is a large body of existing work from which visualization designers can draw, much of the past research has focused on developing new tools and techniques that are aimed at specific contexts. Less focus has been placed on developing holistic frameworks, models, and theories that can guide visualization design at a general level-a level that transcends domains, data types, users, and other contextual factors. In addition, little emphasis has been placed on the thinking processes of designers, including the concepts that designers use, while they are engaged in a visualization design activity. In this book we present a general, holistic framework that is intended to support visualization design for human-information interaction. The framework is composed of a number of conceptual elements that can aid in design thinking. The core of the framework is a pattern language-consisting of a set of 14 basic, abstract patterns-and a simple syntax for describing how the patterns are blended. We also present a design process, made up of four main stages, for creating static or interactive visualizations. The 4-stage design process places the patterns at the core of designers' thinking, and employs a number of conceptual tools that help designers think systematically about creating visualizations based on the information they intend to represent. Although the framework can be used to design static visualizations for simple tasks, its real utility can be found when designing visualizations with interactive possibilities in mind-in other words, designing to support a human-information interactive discourse. This is especially true in contexts where interactive visualizations need to support complex tasks and activities involving large and complex information spaces. The framework is intended to be general and can thus be used to design visualizations for diverse domains, users, information spaces, and tasks in different fields such as business intelligence, health and medical informatics, digital libraries, journalism, education, scientific discovery, and others. Drawing from research in multiple disciplines, we introduce novel concepts and terms that can positively contribute to visualization design practice and education, and will hopefully stimulate further research in this area.
988 _aSynthesis Collection of Technology_2016
650 7 _2embne
_9145622
_aSistemas de visualización de información
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
700 1 _aParsons, Paul
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687563
_c(Computer scientist)
776 0 8 _iPrinted edition:
_z9783031003493
776 0 8 _iPrinted edition:
_z9783031014741
776 0 8 _iPrinted edition:
_z9783031037306
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02602-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_eIG
_zSI