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| 001 | 387611 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230325130002.0 | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 230325s2018 sz | s |||| 0|eng d | ||
| 020 | _a9783031025976 | ||
| 024 | 7 |
_a10.1007/978-3-031-02597-6 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aTS1767 _b2018 EB |
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| 100 | 1 |
_aStuyck, Tuur _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687569 |
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| 245 | 1 | 0 |
_aCloth Simulation for Computer Graphics _cby Tuur Stuyck |
| 250 | _a1st edition 2018 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2018 |
|
| 300 | _a1 recurso en línea (XIV, 110 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging _x2469-4223 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Cloth Representation -- Explicit Integration -- Mass-Spring Models -- Implicit Integration -- Simulation as an Optimization Problem -- Continuum Approach to Cloth -- Controlling Cloth Simulations -- Collision Detection and Response -- What's Next -- Conclusions -- Bibliography -- Author's Biography . | |
| 520 | _aPhysics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques. | ||
| 988 | _aSynthesis Collection of Technology_2018 | ||
| 650 | 7 |
_2embne _9140255 _aIndustria textil _xSimulación por ordenador |
|
| 650 | 7 |
_2embne _9141454 _aAnimación por ordenador |
|
| 650 | 7 |
_2embne _9687570 _aPrendas de vestir _xSimulación por ordenador |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783031003486 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031014697 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031037252 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02597-6 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _eIG _zSI |
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