| 000 | 02970nam a22004215i 4500 | ||
|---|---|---|---|
| 999 |
_c387609 _d387609 |
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| 001 | 387609 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230325132307.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 230325s2017 sz | s |||| 0|eng d | ||
| 020 | _a9783031025921 | ||
| 024 | 7 |
_a10.1007/978-3-031-02592-1 _2doi |
|
| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aT385 _b2017 EB |
|
| 100 | 1 |
_aAnjyo, Ken _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687572 |
|
| 245 | 1 | 0 |
_aMathematical Basics of Motion and Deformation in Computer Graphics, Second Edition _cby Ken Anjyo, Hiroyuki Ochiai |
| 250 | _a2nd edition 2017 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2017 |
|
| 300 | _a1 recurso en línea (XVI, 79 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging _x2469-4223 |
|
| 505 | 0 | _aPreface -- Preface to the Second Edition -- Symbols and Notations -- Introduction -- Rigid Transformation -- Affine Transformation -- Exponential and Logarithm of Matrices -- 2D Affine Transformation between Two Triangles -- Global 2D Shape Interpolation -- Parametrizing 3D Positive Affine Transformations -- Further Readings -- Bibliography -- Authors' Biographies. | |
| 520 | _aThis synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. | ||
| 988 | _aSynthesis Collection of Technology_2017 | ||
| 650 | 7 |
_2embne _9141143 _aGráficos de ordenador _xMatemáticas |
|
| 650 | 7 |
_2embne _9141454 _aAnimación por ordenador _xMatemáticas |
|
| 700 |
_aOchiai, Hiroyuki. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9100911 |
||
| 776 | 0 | 8 |
_iPrinted edition: _z9783031014642 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031037207 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02592-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b03/2023 _dz _eIG _zSI |
||