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020 _a9783031025860
024 7 _a10.1007/978-3-031-02586-0
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.C65
_b2016 EB
100 1 _aKapadia, Mubbasir,
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687575
_d1985-
245 1 0 _aVirtual Crowds :
_bSteps Toward Behavioral Realism
_cby Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler
250 _a1st edition 2016
264 1 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XXI, 248 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging
_x2469-4223
505 0 _aPreface -- Acknowledgments -- Introduction -- Background -- Footstep-based Navigation and Animation for Crowds -- Following Footstep Trajectories in Real Time -- Context-sensitive Data-driven Crowd Simulation -- Conclusion -- Background -- Navigation Meshes -- Multi-domain Planning in Dynamic Environments -- Conclusion -- Background -- Sound Propagation and Perception for Autonomous Agents -- Multi-sense Attention for Autonomous Agents -- Semantics in Virtual Environments -- Conclusion -- Background -- Parameterized Memory Models -- Individual Differences -- Conclusion -- Background -- An Open Source Platform for Authoring Functional Crowds -- Event-centric Planning for Narrative Synthesis -- Conclusion -- Epilogue -- Bibliography -- Authors' Biographies .
520 _aThis volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.
988 _aSynthesis Collection of Technology_2016
650 7 _2embne
_9160930
_aAgentes inteligentes (Programas de ordenador)
700 1 _aPelechano, Nuria
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687576
700 1 _aAllbeck, Jan M.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687577
700 1 _aBadler, Norman I.
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687578
776 0 8 _iPrinted edition:
_z9783031014581
776 0 8 _iPrinted edition:
_z9783031037146
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02586-0
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_eIG
_zSI