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| 003 | ES-MaUEC | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 230325s2016 sz | s |||| 0|eng d | ||
| 020 | _a9783031025860 | ||
| 024 | 7 |
_a10.1007/978-3-031-02586-0 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.9.C65 _b2016 EB |
|
| 100 | 1 |
_aKapadia, Mubbasir, _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687575 _d1985- |
|
| 245 | 1 | 0 |
_aVirtual Crowds : _bSteps Toward Behavioral Realism _cby Mubbasir Kapadia, Nuria Pelechano, Jan Allbeck, Norm Badler |
| 250 | _a1st edition 2016 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2016 |
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| 300 | _a1 recurso en línea (XXI, 248 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Visual Computing: Computer Graphics Animation Computational Photography and Imaging _x2469-4223 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Background -- Footstep-based Navigation and Animation for Crowds -- Following Footstep Trajectories in Real Time -- Context-sensitive Data-driven Crowd Simulation -- Conclusion -- Background -- Navigation Meshes -- Multi-domain Planning in Dynamic Environments -- Conclusion -- Background -- Sound Propagation and Perception for Autonomous Agents -- Multi-sense Attention for Autonomous Agents -- Semantics in Virtual Environments -- Conclusion -- Background -- Parameterized Memory Models -- Individual Differences -- Conclusion -- Background -- An Open Source Platform for Authoring Functional Crowds -- Event-centric Planning for Narrative Synthesis -- Conclusion -- Epilogue -- Bibliography -- Authors' Biographies . | |
| 520 | _aThis volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation. | ||
| 988 | _aSynthesis Collection of Technology_2016 | ||
| 650 | 7 |
_2embne _9160930 _aAgentes inteligentes (Programas de ordenador) |
|
| 700 | 1 |
_aPelechano, Nuria _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687576 |
|
| 700 | 1 |
_aAllbeck, Jan M. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687577 |
|
| 700 | 1 |
_aBadler, Norman I. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687578 |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031014581 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031037146 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02586-0 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _eIG _zSI |
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