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| 001 | 387541 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230322205013.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220601s2008 sz | s |||| 0|eng d | ||
| 020 | _a9783031024771 | ||
| 024 | 7 |
_a10.1007/978-3-031-02477-1 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.59 _b2008 EB |
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| 100 | 1 |
_aTerry, Douglas A. _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9665572 |
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| 245 | 1 | 0 |
_aReplicated Data Management for Mobile Computing _cby Terry Douglas |
| 250 | _a1st edition 2008 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2008 |
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| 300 | _a1 recurso en línea (XII, 93 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
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| 490 | 0 |
_aSynthesis Lectures on Mobile & Pervasive Computing _x1933-902X |
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| 505 | 0 | _aIntroduction -- System Models -- Data Consistency -- Replicated Data Protocols -- Partial Replication -- Conflict Management -- Case Studies -- Conclusions -- Bibliography. | |
| 520 | _aManaging data in a mobile computing environment invariably involves caching or replication. In many cases, a mobile device has access only to data that is stored locally, and much of that data arrives via replication from other devices, PCs, and services. Given portable devices with limited resources, weak or intermittent connectivity, and security vulnerabilities, data replication serves to increase availability, reduce communication costs, foster sharing, and enhance survivability of critical information. Mobile systems have employed a variety of distributed architectures from client-server caching to peer-to-peer replication. Such systems generally provide weak consistency models in which read and update operations can be performed at any replica without coordination with other devices. The design of a replication protocol then centers on issues of how to record, propagate, order, and filter updates. Some protocols utilize operation logs, whereas others replicate state. Systems might provide best-effort delivery, using gossip protocols or multicast, or guarantee eventual consistency for arbitrary communication patterns, using recently developed pairwise, knowledge-driven protocols. Additionally, systems must detect and resolve the conflicts that arise from concurrent updates using techniques ranging from version vectors to read-write dependency checks. This lecture explores the choices faced in designing a replication protocol, with particular emphasis on meeting the needs of mobile applications. It presents the inherent trade-offs and implicit assumptions in alternative designs. The discussion is grounded by including case studies of research and commercial systems including Coda, Ficus, Bayou, Sybase's iAnywhere, and Microsoft's Sync Framework. Table of Contents: Introduction / System Models / Data Consistency / Replicated Data Protocols / Partial Replication / Conflict Management / Case Studies / Conclusions / Bibliography. | ||
| 988 | _aSynthesis Collection of Technology_2008 | ||
| 650 | 7 |
_2embne _9476230 _aInformática móvil |
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| 650 | 7 |
_2embne _9666053 _aComputación ubicua |
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| 650 | 7 |
_2embne _9673059 _aGestión de memoria |
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| 776 | 0 | 8 |
_iPrinted edition: _z9783031013492 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031036057 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02477-1 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _esc _zSI |
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