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| 003 | ES-MaUEC | ||
| 005 | 20230330094918.0 | ||
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| 007 | cr nn 008mamaa | ||
| 008 | 230330s2016 sz | s |||| 0|eng d | ||
| 020 | _a9783031022548 | ||
| 024 | 7 |
_a10.1007/978-3-031-02254-8 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aQA76.9.H85 _b2016 EB |
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| 100 | 1 |
_aStanković, Stanislav _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687910 |
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| 245 | 1 | 0 |
_aVirtual Reality and Virtual Environments in 10 Lectures _cby Stanislav Stanković |
| 250 | _a1st edition 2016 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2016 |
|
| 300 | _a1 recurso en línea (XIX, 177 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
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| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Image Video and Multimedia Processing _x1559-8144 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Lecture 1--Introduction -- Lecture 2--History of VR and Current Applications -- Lecture 3--Human Senses -- Lecture 4--VR Systems -- Lecture 5--User Experience, Human Computer Interaction and UI -- Lecture 6--Input Devices and Tracking -- Lecture 7--Displays -- Lecture 8--Networked VR -- Lecture 9--Augmented Reality -- Lecture 10--VE and Video Games -- Bibliography -- Author's Biography -- Index . | |
| 520 | _aThe book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index. | ||
| 988 | _aSynthesis Collection of Technology_2016 | ||
| 650 | 7 |
_2embne _9149935 _aRealidad virtual |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031011269 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031033827 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02254-8 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
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| 998 |
_b03/2023 _dz _eIG _zSI |
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