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020 _a9783031022548
024 7 _a10.1007/978-3-031-02254-8
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.H85
_b2016 EB
100 1 _aStanković, Stanislav
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687910
245 1 0 _aVirtual Reality and Virtual Environments in 10 Lectures
_cby Stanislav Stanković
250 _a1st edition 2016
264 1 _aCham
_bSpringer International Publishing
_c2016
300 _a1 recurso en línea (XIX, 177 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Image Video and Multimedia Processing
_x1559-8144
505 0 _aPreface -- Acknowledgments -- Lecture 1--Introduction -- Lecture 2--History of VR and Current Applications -- Lecture 3--Human Senses -- Lecture 4--VR Systems -- Lecture 5--User Experience, Human Computer Interaction and UI -- Lecture 6--Input Devices and Tracking -- Lecture 7--Displays -- Lecture 8--Networked VR -- Lecture 9--Augmented Reality -- Lecture 10--VE and Video Games -- Bibliography -- Author's Biography -- Index .
520 _aThe book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index.
988 _aSynthesis Collection of Technology_2016
650 7 _2embne
_9149935
_aRealidad virtual
776 0 8 _iPrinted edition:
_z9783031011269
776 0 8 _iPrinted edition:
_z9783031033827
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02254-8
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_eIG
_zSI