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008 220601s2018 sz | s |||| 0|eng d
020 _a9783031022227
024 7 _a10.1007/978-3-031-02222-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aN7433.915
_b2018 EB
100 1 _aEdmonds, Ernest A.,
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687491
_d1942-
245 1 4 _aThe Art of Interaction :
_bWhat HCI Can Learn from Interactive Art
_cby Ernest Edmonds
250 _a1st edition 2018
264 1 _aCham
_bSpringer International Publishing
_c2018
300 _a1 recurso en línea (XV, 73 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Human-Centered Informatics
_x1946-7699
505 0 _aIntroduction -- A Little HCI History -- Learning from Interactive Art -- A Personal History -- Case Studies and Lessons -- Conclusion: The Next HCI Vocabulary -- Author Biography.
520 _aWhat can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
988 _aSynthesis Collection of Technology_2018
650 7 _2embne
_9163914
_aPerformance (Arte)
650 7 _2embne
_9160794
_aArte digital
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
776 0 8 _iPrinted edition:
_z9783031002021
776 0 8 _iPrinted edition:
_z9783031010941
776 0 8 _iPrinted edition:
_z9783031033506
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02222-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_esc
_zSI