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|---|---|---|---|
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_c387412 _d387412 |
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| 001 | 387412 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230319134750.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220601s2018 sz | s |||| 0|eng d | ||
| 020 | _a9783031022227 | ||
| 024 | 7 |
_a10.1007/978-3-031-02222-7 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
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| 050 | 4 |
_aN7433.915 _b2018 EB |
|
| 100 | 1 |
_aEdmonds, Ernest A., _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687491 _d1942- |
|
| 245 | 1 | 4 |
_aThe Art of Interaction : _bWhat HCI Can Learn from Interactive Art _cby Ernest Edmonds |
| 250 | _a1st edition 2018 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2018 |
|
| 300 | _a1 recurso en línea (XV, 73 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
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| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
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| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Human-Centered Informatics _x1946-7699 |
|
| 505 | 0 | _aIntroduction -- A Little HCI History -- Learning from Interactive Art -- A Personal History -- Case Studies and Lessons -- Conclusion: The Next HCI Vocabulary -- Author Biography. | |
| 520 | _aWhat can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity. | ||
| 988 | _aSynthesis Collection of Technology_2018 | ||
| 650 | 7 |
_2embne _9163914 _aPerformance (Arte) |
|
| 650 | 7 |
_2embne _9160794 _aArte digital |
|
| 650 | 7 |
_2embne _9155848 _aInteracción hombre-ordenador |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031002021 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031010941 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031033506 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02222-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b03/2023 _dz _esc _zSI |
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