| 000 | 03274nam a22004335i 4500 | ||
|---|---|---|---|
| 999 |
_c387410 _d387410 |
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| 001 | 387410 | ||
| 003 | ES-MaUEC | ||
| 005 | 20230319133144.0 | ||
| 006 | a||||fo|||| 00| 0 | ||
| 007 | cr nn 008mamaa | ||
| 008 | 220601s2017 sz | s |||| 0|eng d | ||
| 020 | _a9783031022197 | ||
| 024 | 7 |
_a10.1007/978-3-031-02219-7 _2doi |
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| 040 |
_aES-MaUEC _bspa _cES-MaUEC _dES-MaUEC |
||
| 050 | 4 |
_aQA76.9.H85 _b2017 EB |
|
| 100 | 1 |
_aMaher, Mary Lou _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687488 |
|
| 245 | 1 | 0 |
_aDesigning for Gesture and Tangible Interaction _cby Mary Lou Maher, Lina Lee |
| 250 | _a1st edition 2017 | ||
| 264 | 1 |
_aCham _bSpringer International Publishing _c2017 |
|
| 300 | _a1 recurso en línea (XVII, 111 páginas) | ||
| 336 |
_atexto _btxt _2rdacontent |
||
| 337 |
_aelectrónico _bc _2rdamedia |
||
| 338 |
_arecurso electrónico _bcr _2rdacarrier |
||
| 347 |
_aarchivo de texto _bPDF |
||
| 490 | 0 |
_aSynthesis Lectures on Human-Centered Informatics _x1946-7699 |
|
| 505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Tangible Interaction Design -- Designing for Tangible Interaction -- Gesture-based Interaction -- Designing for Gesture Interaction -- Looking to the Future: Research Challenges -- Bibliography -- Authors' Biographies . | |
| 520 | _aInteractive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities. | ||
| 988 | _aSynthesis Collection of Technology_2017 | ||
| 650 | 7 |
_2embne _9666053 _aComputación ubicua |
|
| 650 | 7 |
_2embne _9166390 _aInteligencia ambiental |
|
| 650 | 7 |
_2embne _9155848 _aInteracción hombre-ordenador |
|
| 700 | 1 |
_aLee, Lina, _eautor _4aut _4http://id.loc.gov/vocabulary/relators/aut _9687489 _d1986- |
|
| 776 | 0 | 8 |
_iPrinted edition: _z9783031010910 |
| 776 | 0 | 8 |
_iPrinted edition: _z9783031033476 |
| 856 | 4 | 0 |
_uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02219-7 _zAcceso a este recurso digital (usuarios Universidad Europea de Madrid) |
| 942 |
_2lcc _cLE |
||
| 998 |
_b03/2023 _dz _esc _zSI |
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