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008 220601s2017 sz | s |||| 0|eng d
020 _a9783031022197
024 7 _a10.1007/978-3-031-02219-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.H85
_b2017 EB
100 1 _aMaher, Mary Lou
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687488
245 1 0 _aDesigning for Gesture and Tangible Interaction
_cby Mary Lou Maher, Lina Lee
250 _a1st edition 2017
264 1 _aCham
_bSpringer International Publishing
_c2017
300 _a1 recurso en línea (XVII, 111 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Human-Centered Informatics
_x1946-7699
505 0 _aPreface -- Acknowledgments -- Introduction -- Tangible Interaction Design -- Designing for Tangible Interaction -- Gesture-based Interaction -- Designing for Gesture Interaction -- Looking to the Future: Research Challenges -- Bibliography -- Authors' Biographies .
520 _aInteractive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
988 _aSynthesis Collection of Technology_2017
650 7 _2embne
_9666053
_aComputación ubicua
650 7 _2embne
_9166390
_aInteligencia ambiental
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
700 1 _aLee, Lina,
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687489
_d1986-
776 0 8 _iPrinted edition:
_z9783031010910
776 0 8 _iPrinted edition:
_z9783031033476
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02219-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_esc
_zSI