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008 220601s2014 sz | s |||| 0|eng d
020 _a9783031022067
024 7 _a10.1007/978-3-031-02206-7
_2doi
040 _aES-MaUEC
_bspa
_cES-MaUEC
_dES-MaUEC
050 4 _aQA76.9.H85
_b2014 EB
100 1 _aBenyon, David
_eautor
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_9687478
245 1 0 _aSpaces of Interaction, Places for Experience
_cby David Benyon
250 _a1st edition 2014
264 1 _aCham
_bSpringer International Publishing
_c2014
300 _a1 recurso en línea (XVI, 113 páginas)
336 _atexto
_btxt
_2rdacontent
337 _aelectrónico
_bc
_2rdamedia
338 _arecurso electrónico
_bcr
_2rdacarrier
347 _aarchivo de texto
_bPDF
490 0 _aSynthesis Lectures on Human-Centered Informatics
_x1946-7699
505 0 _aPreface -- Spaces of Interaction -- The Medium of Interaction -- Physical Space -- Digital Space -- Information Space -- Conceptual Space -- Social Space -- Navigating Space -- Blended Spaces -- Places for Experience -- References -- Author Biography.
520 _aSpaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX-not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media, the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of "microinteractions" remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.
988 _aSynthesis Collection of Technology_2014
650 7 _2embne
_9155848
_aInteracción hombre-ordenador
650 7 _2embne
_9678144
_aDiseño de sistemas centrado en el usuario
776 0 8 _iPrinted edition:
_z9783031010781
776 0 8 _iPrinted edition:
_z9783031033346
856 4 0 _uhttps://go.openathens.net/redirector/universidadeuropea.es?url=https://doi.org/10.1007/978-3-031-02206-7
_zAcceso a este recurso digital (usuarios Universidad Europea de Madrid)
942 _2lcc
_cLE
998 _b03/2023
_dz
_esc
_zSI